Stargate Aurora Episode Synopses

Episode Number Ep Name Character Actions
SGAU_101a Harbinger Introductions and building evidence. Clay frozen in time, found by Dr Quinn, Chief Wallace, and General Carter. Major Schroder discovers Himmel and the remains of the colony there. Dr. Miho is recruited to the SGC and makes the connections between Palantis and Aurora, and finds the Address of Aurora, in the Triangulum Galaxy. Project Hyperion is gathered with Colonel Lorne in charge. Using subpace capacitors, the SGC gate is powered up and the expedition begins! On the other side, they find themselves on a ziggaraut pyramid. They soon encounter natives. After some language checks, we figure out that they are waiting for HabComm to set things to rights. They are taken to a observation tower and shown men and aliens in Nazi garb. The team returns back to the temp base on the pyramid and report. They are then tasked with taking out the nazis and opening that door. 
SGAU_101b Harbinger The team, along with a marine team, fight the Nazis and defeat them. Major Schroder, Miho, and Dr Quinn unlock the door. They then find the c n c of the station. Which they find that the station is under attack….
SGAU_101c Harbinger After finding the CnC Dr. Quinn notices a Herrenvolk ship dissappear into subspace. At the same time they are noticing the station needs to recharge. It can do it by a similar process, dipping into subspace. The Doctor theorizes that the entire station can submerge into the subspace realm. The team coordinates and does so. Meanwhile they also discover that they are on a station and one of the habitats is where the gate is. Hab 1. 
SGAU_102 Under the Surface Sent to Hab 2 to explore it, and find needed parts to repair Aurora station, the team, chief of sciences Cavanaugh, and Six techs, head in there. Shortly latter they run into automa behaving in a sentient manner. After many miscuse and an ingenious use of a Claymore, they find understanding with the Artificial life of Hab 2. 
SGAU_103 The Drift After finding a room with a set of transporter rings, the team gets the station ready to reemerge from the subspace realm. After emerging, they find themselves in a nebula. After some checks, Dr. Quinn figures out that we are in NGC 604, an open cluster. Sensors are occluded from all the gas and EM radiation, so we can't reprogram the Stargate. However, sensors also detect a Asteroid base. The ring transporter gets a lock. Colonel Lorne has our team test the rings and see what's on the other side. The team finds a asteroid base aparently aligned with Reptilians of some kind. They bring in a damaged cargo ship filled with humans. Dr. Quinn hacks the main computer and partially downloads data to her laptop. The team then liberates the captured humans and steal a Reptilian Boarding craft. Towing the cargo ship back to Aurora. 
SGAU_104 Finding A Path Arriving on Aurora with the Cargo ship and Drake Assault Shuttle, the crew begins to help the Human survivors. They hail from Eriu, bound for Gorias, both worlds domain of the Tuatha De Dana. More specifically the smith lords. Tri Dana. Analyzing the shps, they find that the colonists ship is based on Goa'uld tech, but more advanced. Upon further investigation by Dr. Quinn, they find that the Goa'uld used time dialation to advance themselves. The reptilian ship seems based off of Ancient tech, but split off in it's own direction. The reptiles are known as the Drake. The Asteroid base was the bolthole / listening station for a Lord Yogozk of the 3rd Circle Warrior Caste. From it's Astrogation database they find some of the Goa'uld's worlds, Herrenvolk, and a place known as Rho Delta. They also find out that Gorias has a superweapon called the Eye of Baylor. They enlist the help of the Hab2 robots to fix the hyperdrive on the Cargo ship, whose name is An Faoilean. As repairs are completed, Aurora is attacked by the Drake. One large cruiser launches 12 fighters. Colonel Lorne sends SGAU-1 out in the Assault Shuttle to fight and buy time, while the An Faoilean leaves and the station prepares to submerge in subspace again. The team is barely successful at holding off the enemy forces and manage to escape the shuttle via ring transport, before it is blown from the sky. The cruiser's main cannon and shields were knocked out by them as well.
SGAU_105 Tricks of the Trade Moving the station outside of the nebula, SGAU find themselves in another section of the galaxy, the gate locks on a network with only 19 gates. The first listed is named "Rho Delta". Dr. Quinn, using the sensors, isolate their position in the galaxy and their previous positions. Also, sensors reveal local space and information about those worlds. Colonel Lorne decides to send the team through and explore it. Sending George (aurora's large kino/malp) through, and then following, they find the three gates, all on a different network. Finding a door and negotiating entry, the find a space station with a large Bazaar. Walking around they find many stalls selling just about anything. Dr. Quinn finds a a stall with astro-maps, with Chief in tow. Dr. Miho, Maj Schroder, and Cmdr Clay find a blind woman who enters a game with Scroder. They find out that Rho Delta is run by Yellow Terzo a mysterious being who is rarely seen. Terzo discovered how to isolate gate networks and split the network into several subnets. The Goa'uld, Herrenvolk, and Drake networks. SGAU locked onto the Reptile network. While Dr. Quinn is looking at maps, both she and Chief are captured, by knock out gas. The other group are captured by a psychic with electrical powers and a large man who can regen. Upon waking, Miho and Clay find themselves in a office, with a person sitting behind a desk. Presenting as neither male nor female, they reveal themselves as Yellow Terzo. They explain that Dr. Quinn and the Major were kidnapped by Splicers who wish to cull their genetic information. Terzo deals with information. Via their convo with Miho, they find out that the galaxy is one way only, you can enter but never leave. The Rho Delta station was one of the original stations that border the galaxy. Miho agrees to rescuing Schroder and Quinn with Wallace and Clay's help, thereby riding Terzo of the menace of the Splicers. They find them on a lower level of the station and take them out. Terzo allows SGAU-1 to leave back to the base. 
SGAU_106 Second Chances Chief Wallace and Cmdr Clay enjoy beers on the beach in Palm Springs. It’s the same day from several months ago, when the Aurora Expedition was forming. Meanwhile, Drs. Miho and Quinn are on a tour of the SGC lead by Major Schroder.
Suddenly, two Drake Dropships land at the beach, and begin attacking. Chief and Clay begin retreating to the car. Back at SGC, the gate is activated and the Iris jammed open, allowing six Drake to come through. They begin to wipe out the gate security forces. The SGC goes into foothold status and the Self Destruct is given a time of 30 min. Dr. Quinn runs to armory, grabbing two zats and a Gurza Shotgun. Tossing the weapons to Maj Schroder and Dr. Miho, she gets ready for the Drake to bust through the blast doors. (Which should be nigh impossible, as Tim mentioned.) Clay and Chief get in the car and begin a leisurely drive down the beach with Clay strafing as they go. Chief attempts to toss a grenade, but it bounces back into the car, which he quickly finds and tosses back out. The city of Palm Springs is now in flames. Back at SGC, Major Schroder grabs some Claymores from the Armory and sets them up at the two entrances of SGC control room. Dr. Miho chooses to disbelieve what is going on, and after a complication, she starts to hear a running comentary spoken in a Ancient variant language. She begins to really disbelieve. She speaks with Dr. Quinn about it and they begin to conspire to get out of here. The SGC Drake finish taking out security and somehow blow up the blast doors. (Impossible!) Shortly running into the claymore prize left by Maj Schroder. This causes some hesitation, and wounding Schroder and some SGC techs in the control room. Dr. Quinn Zats two of the rushing Drake, with a third grabbing cover. Miho attempts to push the illusion away and finds herself in a medbed strapped down. She is pushed back and Dr. Quinn notes that she disappeared for a moment. Miho and Quinn determine that they need Clay in the real world, since is best equipped to escape the medbed. Quin begins to have a call out to Chief’s cell phone, since the bromance is real with Chief and Clay. Speaking of, Chief and Clay continue their Blood Drive of Palm Spring Beach. Clay leans over and unleashes a double full burst from MP5’s stashed in the glove compartment, from the rear driverside window of the Government owned Ford Taurus. At that point Chief’s cellphone rings with an urgent call from SGC.

Drs. Quinn and Miho quickly explain that this is a simulation and they are actually captured. They need Clay to “Wake up” and effect an escape. Meanwhile, Maj Schroder is fighting with the invasion leader in hand to sword to shotgun fighting. Shoving the shotgun under the Drake’s chin, results in very angry Drake opening mouth way wide. Shooting down the gullet, results in Drake spitting out shell(!). The Drake then bites the Major’s head off. Miho distraught, continues pushing out of the fake realm. Dr. Quinn does this too, but due to a complication, ends up in the mental substrate realm, full of concepts and ideas…..uh oh. Undeterred, she figures out how to make a loop of the info streams. This pulls Chief out of the simulation. Clay meanwhile figure that blasting his foot off will pull him out. It doesn’t. He is now unconcious. The dead/not dead Major finds himself in a featureless space, known as the waiting room. Dr. Quinn creates two more loops, freeing Schroder from the waiting room and Clay to the real realm. Clay makes short work of the bindings along with Chief and the two begin to go after the gold eyed scientists in the room. Clay is TK’d against the wall, while Chief is tossed across a medbed, incapacitated. Clay uses the momentary distraction to toss a scapel and pull off his belt, menacingly. Major Schroder martial arts his way out of his restraints and balletically falls off his bed while tapping Miho out of hers. Stuck in the substrate, due to a complication, the ‘silver thread’ as Miho refers to it, severed between body and mind, Dr. Quinn uses her esoteric knowledge to figure a way out. Ascension. She begins self work on getting out of there. Miho, freed of the medbed, races to Dr. Quinn’s medbed which is giving all sorts of alarms. While verbally / TP sparring with the lead scientist, (Which the GM refers to as L-Ron) he lands a few palatable hits on Miho, following the father line and insulting grammar skills. Clay wraps his belt around the hapless Psychic, rendering him incapacitated. Clay begins to head for L-Ron….Dr. Quinn’s body glows more than usual and disappears in a burst of light. Everyone pauses for a sec as they witness her Ascension(!). Upon Quinn’s disappearence, Miho is shocked and saddened. Chief, using his considerable stamina (ha haah!) crawls to L-Ron and injects him with a found hypo. L-Ron Goes Down. Clay then breaks L-Ron’s neck, killing him (Obv). Clay then finds lockers with the team’s gear. Kitting up he heads for the door where two more Sci-geeks are approaching. Major Schroder heads for the lockers and grabs Dr. Quinn’s medpacs (I’m not crying, you’re crying), patching up Chief to Wounded 2 status. Chief quickly kits up and assists Clay with the offense/defense/rambo-ing. Miho shakes her self from her revierie, and grabs Quinn’s stuff and her stuff. Schroder then kits up and reinforces CnC. Sci-Geeks are quickly dispatched by CnC. Chief heads down the hall to the right to find egress, Miho follows, but upon appearance of two combat units, ducks into a lunch room(!). Clay and the Major attempt to take them out, but they prove tougher than the sci-geeks. One of the combat types heals L-Ron from death. Clay runs down to hall to meet up with Chief. Major continues attacking. MEANWHILE, at the ‘Resturant at the End of the Universe’ Quinn encounters another Ascended Being in the form of Jonas Quinn!!! After some existential debating, along with some Jesus on the Mountain moments, Dr. Quinn figures out that the Being is trying to get her to use her power wrongly so that he can cast her back out to the material plane. Quinn teleports our guys to the gate and they dial home. Upon return, they realize their friend is gone. After a visit to the medbay and patching up, they are in the breifing room for after action reports with the Colonel. Midway through the reporting, a naked Dr. Quinn appears and falls to the floor. An semiredfaced Clay covers her in his service shirt and the friends are for the moment, relieved….

SGAU_107 Intruders! The day starts out with Clay and Chief being released from Dr. Quinn's medbay and resuming duties. Dr. Miho is out in Hab 1 researching language and rituals of HabSec. She is accompanied with Sgt Smith and <NPC Native>. Major Schroder is out test flying a neo-puddlejumper with Sgt Fueller. Clay heads to CnC to begin orientation on the systems. Chief Wallace goes for a jog and then reports in. Dr. Quinn is alerted to an irregularity in Stasis/morgue chamber. There are 4 people who don't seem to belong there. Back in CnC, internal sensors are brought partially online and reveal Drake Lifeforms in CnC and Hab 1!!! Clay quickly finds and subdues the one in CnC, revealing a Drake in a fleshsuit. Down in Hab1, Miho observes the making of a HabSec Trooper, complete with sacrifice of a Civis. (Marking the first time we see them....) She decides to leave at the Civis sacrifice portion. However, Sgt Smith seems to be a Drake and wants to kidnap her and stuns <NPC Native>. Miho makes a run for it, getting clawed along the way. Out on the neo-puddlejumper, the Major is running the puddlejumper through its paces, while talking with Sgt Fueller. The Major starts to wonder if Fueller is a Herrenvolk. Major gets recalled back to help find the Drake on the station. Dr. Quinn figures out that there are possible Herrenvolk on the station, since the computer records show incorrect stats of the stasis people. Most personnel are not 6'9" and female. Colonel calls her and the rest of the team back to deal with the Drake. At which point Miho calls for help. (excellent timing!) and the gang go to her rescue. After taking that Drake out, he explodes. The matter of his body is converted somehow to energy. Make a nice dent in the ground of Hab1, near the pyramid. The gang then split up with some Marines, and proceeds to take out the Drake. (Semper Fi!) Engineering, Comms, and Data seem to be the targets. Later, they figure out that the Herrenvolk spies were on the repair teams. The Major then tracks them down to a hanger bay, all four dead from cyanide capsule. The Major knows why, to cover up where their sabotage was and what they did. Great. Now what?
SGAU_108 The Wall The team falls into a room below hab-1, finding a lab dedicated to the Statio Murum (Wall Stations). After some research, the team finds the gate addresses for all the stations. 12 at the rim and two at the nadir and zenith points at the center. Rho Delta sits at the zenith point, its gate showing “Offline”. The other gate addresses show “Online”. Colonel Lorne sends the team to Station Murum Tressis (station 3), with the intention to make the wall allow traffic into the galaxy, while keeping traffic from leaving. Despite Clay wanting to blow it up, they are ordered to secure it. The ISA and the Colonel agree that letting the Herrenvolk and Drake out, is quite bad. Using a probe, they find a gate room very similar to Aurora’s, with a control room above. They gear up and head through the gate.

After the gate shuts down, it lets off steam, similar to the Destiny’s gate. However, soon after that, three of the team begin to feel angry or paranoid. Untouched are the Major and Chief. Clay feels anger, Dr. Miho, anger, and Dr. Quinn, paranoid. Interparty confilcts ensue, culminating in Miho blowing a hole (3x3!) in the main door out of the room. On the other side of this, they find a USAF/ISA Colonel, Herrenvolk and Drake fighting each other. The Colonel identifies himself as Colonel Sadler, in a temp alliance with Herrenvolk Hauptman Hauser, until they get into the control room, then all bets are off. Dr. Quinn figures out that they were all exposed to a toxin, causing this hysteria. Clay figures the greater evil is more important to stomp instead of the team. Major declares both Herrenvolk and Drake targets, and takes a shot at Hauptman Mauser, who reveals that he has a Hara’kesh, raises a shield and deflects the bullet. His eyes flash, revealing him as a Goa’uld!!! (Oh nooozz!)

Mauser runs off, with Sadler in pursuit. Our guys clean the rest up quickly. Major Schroder goes after Colonel Sadler and Hauptman Hauser. He finds Hauser escaping on a Ha’tak shuttle. Colonel Sadler is mortally wounded and as Dr. Quinn attempts to save him, he fades away. Like, literally. Nothing there. The still angry Miho impatiently awaits the Major to unlock the door to the control room. (Yikes) Once they have control, they find Colonel Sadler’s Whitestar 41 sitting outside the field. Using the ring transporter, they go over and check it out. Systems are locked down, but Dr. Quinn is able to unlock them. Except the ship’s log, which is locked down. It asks for a “Division 13” login name and password……(Tim will freak out when he reads this part). After securing the station and gating back to give report, Major Schroder finds out that there is no Colonel Sadler serving in the USAF or ISA, and Whitestar 41 was reported destroyed, all crew lost……
SGAU_109 Fallen Dawn Returning to Aurora from Station 3, the gang checks out Whitestar 41. Clay finds a bottle of Jack from 2008. They find the station in lockdown. Shield is up and automated msg running. They find a weakness in the shield. Dr. Quinn presents two options, use ring transporter to punch through the weak area, and ring down, or Hyperjump through the shield. Major Schroder chooses Hyperjump and once inside, attach the ship to the hull, then ring down. The only ring transporter responding takes them to Hab 1. They decide to send spacesuited Clay and Chief down with a medical scanner to see what happened. (bromance!) The rest of the crew are partially suited up and watching via the suit cams. The medscanner finds a contaminant in the air, seemingly related to the previous contaminant found on Wall Station 3. Clay and Chief find that the Aurora crew has gone cro-mag feral and they attempt to attack the duo. Chief attempts to “collect a sample” from one of the now-crazy crewmember, but is unsuccessful, losing his Ori staff weapon in the process. They decide to combine actions and grab a short crog-mag crazy one. They drag one to the Ring Transporter and bring him back to Whitestar 41. The crew finish putting their suits on and transport the trio aboard. Dr. Quinn finds that the contaminant is now aboard 41 due to the air being transported aboard as well. Major purges the air and renews it while the Doctor examines the cro-mag feral marine. She finds that the cure she made for the team was imperfect and therefore mutated into a super bug that infected the rest of Aurora. She believes that she can find a cure if she gets to her lab. She also finds that, since our gang is the carrier, they are immune to the disease. Arming themselves with zats, except Clay, they head down to Hab 1. The Cro-Mag Feral Marines ™ are ready for them and attack them on the ring transporter. The team knocks several out, but not before one mortally wounds the good Dr. Miho. Before the others can get their revenge, darts erupt from the forest, knocking out the feral marines. Emerging from the trees, black and white painted natives emerge with pneumatic dart guns. They come in peace, with Major and Chief translating what they are saying. They explain that HabSec is corraling the feral into one place. They carefully transport Dr. Miho and the team through the forest to the “Northwest” corner of Hab 1. Finding a village with an obelisk that describes the 4 tribes, civis, medico, engineer, and HabSec, with population numbers. A group of people seemingly saying goodbye to an older man, and children being taught medical knowledge. Deeper inside the complex, Medicos use an obelisk interface as a tool to get medical supplies. It also appears that ones with more crystals around the neck equals more authority. The crystals are used to request meds from the obelisks. They also pass stalls lined with hay, containing Civis in various states of distress. Finding one stall with an elderly man, with many crystals, he introduces himself as Mazatl, chief of the Medicos. He has Dr. Miho taken to a slab, where, by plugging various crystals in, lights and devices whirl.  He sprinkles some powder on her wound, and exposes it to a special light. She heals back to normal in 2 hours. During that time, Clay guards her, and Dr. Quinn begins working with the Medicos to find a cure. The Medicos have encountered this before, with the Civis, who were exposed to this gas as well, becoming similarly feral. However, when exposing one of the Aurora crew to this cure, they died horribly. Dr. Quinn then works on a better cure. Clay and Chief climb up the tower to obtain a special flower, while Dr. Miho finds a computer interface that she uses to find a good dispersal point for the cure. The team heads into the corridors below the central tower, fighting more ferals, this time in the form of technicians. The leader of the ferals, Colonel Lorne, fights our crew, taking out Chief and Major Schroder, ending with a fight with Clay. Predictably, Clay just about kills him, and then quickly uses a medpac to save Lorne’s life. The Doctors put the cure into the ventilation system and everyone is cured. During cleanup, the Major notices that there are three fleets headed for Aurora, Drake, Goa’uld, and Herrenvolk. They have 5 days…..
SGAU_110 The Battle Part 1 Dr. Miho researches the why of Aurora and why everything is encapsulated in the Triangulum Galaxy. She finds that Hyperion created the Wall to keep the various experimental races in the galaxy and not allow them to escape. Hyp created the Probiti to keep the Drake and others in check, so that they did not breach the wall. However, the Probiti became corrupt as well. Eventually he and the other scientists left the Triangulum and went to the Pegasus galaxy to create life there with the research finished. Miho senses that there is something greater that the Ancients wanted contained here. Something Demonreach-y. Miho, Dr. Quinn, and Chief head to Yellow's and speak with them about the threat to Aurora. Yellow suggests infiltration of the supply ships and board one of the ships to get the information. Team SGAU-1 then hatches a plan to do so. Taking one of the puddle jumpers from IAF Asoka, the recently arrived 304 class research vessel, along with two whitestars, they take a whitestar, attach the puddlejumper to it, cloak and head for the fleet resupply point. At the ressupply point they find all three fleets. Eventually deciding to board one of the Japanese Ha'taks, they find Kull Warrior types and Couldron Born as crew and soldiers. Chief notes that the ship has many more refinements than what 20 years could produce, more like 100 years. Major Schroder and Miho download fleet and tactical information onto a crystal, while Clay wakes up one of the Kull Warriors! The rest awaken, one choking the Major, another attacking Chief. After blowing a hole in it's head a Goa'uld pops out and attacks Chief. Chief manages to grab it before it gets inside his head and it is killed by Miho.

Back on the station, Dr. Quinn is left in charge and greets reinforcements from Atlantis: Drs McKay and Beckett, Ronaan and Teyla, plus 12 Satedan soldiers. Next she finds the station under attack by asteroids! Working out where they came from and also working out the dynamics of McKay and Cavanaugh, she sends the whitestars and Asoka to deal with the mass driver. A message from Shepard to Lorne indicates more forces from Atlantis to arrive in a few days.

Back on the Ha'tak, Major Schroder finds the shutdown command for the Kull Warriors. Unfortunately it shuts down all of the Kull Warriors on the ship! (or is that fortunately?) The team proceeds down to the engine room, wiring up the demolitions, and head back to the puddlejumper. Contacting Whitestar 41, commanded by Okla, they arrange pickup after blowing the ha'tak's hyperdrive up. Pickup is successful, they fly back to Aurora smartly. Upon arrival, they begin reviewing the data retrieved. Some of it is encrypted and the Drs Mckay and Quinn work on it. New arrivals come through the gate, greeted by Commander Clay, Jaffa warriors from the Free Jaffa Nation, led by Teal'c. Ronan  meets with Chief to see where best to place his men.

Also among the Jaffa, is Dr. Miho, the elder, who visits his daughter in her lab. He order her to leave and return to earth so that she will be safe. She finds out that he was in Pegasus when he found out about her joining the Aurora mission. However, she remembers a video call from her father coming from the Milky Way Galaxy…..After some further arguing, she calls up Major Schroder and has a security detail help her father to the gate…

1.5 days till the attack!
SGAU_111 The Battle Part 2 the Mihos are in the gate room where the elder tries to get the younger to leave. In CnC, Clay and Teyla prepare for the first wave. Drs Beckett and Quinn in medical. Major Schroder in Whitestar 41, with Okun and Fekla. Chief, Teal'c, and Ronan await ground forces in hangar bay 12. New Style Hataks, Drake Cruisers, Herrenvolk Cruisers, Deathgliders, Herrenvolk Fighters, and Drake Heavys Launch

Arrival of Drake Dreadnought, deploying main weapon, it will take 3 rounds till it fires They will use it to pound the shield at where the weak point was, which was fixed by Dr. Quinn.

Herrenvolk UX deploys Subspace depth charges, they pop in randomly around the station, blowing up all over the place. One dud is in medical. Dr. Quinn will have to defuse it.
CnC gets hit, Gateroom hit! Miho dodge! Whitestar 41 and the defense. Some close hits, minimal damage, taking measure

Major Schroder desperately tries to take out the main weapon of the Drake Dreadnought. Miho begins listening in on Enemy forces comms to see if she can dig something up. Clay has two of the nukes detonate, destroying 3 Drake and two Herrenvolk ships. Dr. Quinn attempts to disarm the bomb in medbay, while waiting for Cavanaugh to get there. The Asoka is called in to reinforce Aurora.

The Drake Beam weapon fires, downing the shield, and immediately a mix of forces beam aboard using Asgard beaming technology! Attacking CNC, the hanger, Gate room, and hab 1.
At CnC the nazi from Antarctica 1947 is there, taunting Clay. Meanwhile Hanger group is handling the forces there. Whitestar 41 is taken out by the Herrenvolk Dreadnought which displays a weapon that can decloak cloaked ships temporarily.

With the attacks happening outside and within, things become desperate. Then, a static-charged message comes through on the comms, John Shepard's voice "Commander America, on your left." Suddenly, a ship decloaks, the USS Odyssey appears, then, another ship, the EUS Austerlitz emerges from hyperspace. Then the George Hammond, the HMS Challenger and Endeavour, and then with a massive wormhole, the Ancient City Of ATLANTIS APPEARS!!!

Atlantis 'accidentally' runs into the Drake Dreadnought, destroying it. "Oops, sorry about that, you're in my spot." Shepard quips.

General Carter, aboard the Hammond, broadcasts: "All aggressor vessels, leave the area now or be destroyed."

Several of the ships leave, and the lead Nazi beams back to his ship and departs.

Aurora is safe for now, and clean up begins. Doctors Beckett and Quinn also work to save those hurt in the fighting. Cavanaugh is found in the wreckage and begins healing under Dr. Quinn's care. Ronan invites the team over to atlantis to watch the fourth season of Star Wars: Rebellion, seems like an ok show. So the team heads out to do that…..