Speed
When it comes right down to it in the battle between mankind and creatures of darkness, the creatures have the upper hand when it comes to physical capability. One such area is speed— simply, most of them have the ability to move faster than we can. Like any of the physical “building block” categories (see also Strength on page 183, and Toughness on page 184), Speed is divided first and foremost into three levels—Inhuman, Supernatural, and Mythic. You must have a character concept that fits taking one of these abilities. The Mythic level is nearly always reserved for potent NPCs.
Inhuman Speed |
You are very fast, just past the edge of human capability. Mechanics: Improved Initiative. Your Initiative is at +4. Athletic Ability. All your Strength and Reflexes checks are made at +1D, including dodging. When sprinting (see page 212), this bonus is increased to +2D. Casual Movement. Whenever moving as part of another physical activity, you may move twice the normal move without loosing an action Almost Too Fast To See. Sneak is +2D while moving. |
Cost: 2 |
Supernatural Speed |
You’re able to move far faster than the eye can see—or at least so fast that what’s seen is only a blur. You can cross physical distances easily and quickly; acting before ordinary mortals do is trivial. Notes: This ability replaces Inhuman Speed if taken. Supreme Initiative. You always go first in initiative order in a conflict, regardless of your Perception rating. If there are other entities present who share this ability, you must then use Alertness to resolve initiative order among yourselves. If someone has Mythic Speed (below), it trumps this ability. Superior Athletic Ability. All your Strength and Reflexes checks are made at +2D, including dodging. When sprinting (see page 212), this bonus is increased to +4D. Effortless Movement. Whenever moving as part of another physical activity, you may move 3x your move without loosing all actions Faster Than the Eye. +3D to Sneak when moving. |
Cost: 4 |
Mythic Speed |
You are a rare supernatural creature whose very essence is tied to the notion of speed. You’re like the wind itself. Hell, you may be the wind itself. Musts: This ability replaces Inhuman or Supernatural Speed if taken. Mechanics: Super Supreme Initiative. You always go first in initiative order in a conflict, regardless of your Reflexes rating. If there are other entities present who share Mythic Speed, you must then use Reflexes to resolve initiative order among yourselves. Extra Superior Athletic Ability. All your Reflex and Strength checks are made at +3D, including dodging. When sprinting, this bonus is increased to +6D. You may set aside this bonus to simply declare that you have no problem keeping up with a moving vehicle. Instant Movement. Whenever moving as part of another physical activity, you may move up to 4x your move without loosing actions. Like the Wind. No one ever gets a bonus to spot you when you’re using Stealth, no matter how fast you’re moving. |
Cost: 6 |