BPRD Skills

Ref Know Coord Percep Phys Pres

Reflexes

Acrobatics - Specializations: none.
Brawling - Specializations: Versus specific type of combat (boxing, martial arts, etc.).
Climbing- Scaling various surfaces.
Contortion- Escaping from otherwise secure physical bonds by twisting, writhing, and contorting the body.
Dodge - Specializations: Attacks versus energy weapons, slugthrowers, missile weapons, etc.
Flying- Maneuvering under one’s own power (such as with wings) or in null gravity.
Jumping: Leaping over obstacles.
Martial Arts-are systems of codified practices and traditions of training for combat. Use the Martial Maneuvers chart for difficulties. Specializations: Particular maneuvers grouped together, forming a particular style.
Melee Combat - Specializations: Swords, knives, axes, vibroblades, vibroaxes and any other weapon type. Non-powered melee weapons (normal blades versus vibroblades) are different specializations.
Riding- Controlling and riding domesticated mounts. Running - Specializations: long distance or short sprint.
Sneak- Moving silently and avoiding detection, whether through shadows or crowds.

Knowledge

Business - Specializations: Specific field (dairy, weapons, charity) or specific company, conglomerate or trade guild.
Cultures - Specializations: Specific species or cultural group (Corellians, members of Alderaanian royal family or similar group).
Demolitions- Using corrosives and explosives to achieve particular destructive effects.
First Aid - Specializations: Species of victim.
Forgery - Specializations: Specific type of document.
Languages - Specializations: Specific language (Spanish, Old Latin, Russian).
(A) Medicine - Specializations: Medicines, cyborging, or surgery.
Navigation- Determining the correct course using external reference points, such as stars, maps, or landmarks, as well as creating maps.
Occultism- The academic study of supernatural practices and myths.
Paraphysics-The scientific study of psychic powers and of the paranormal in general, with a focus on measurable physical effects.
Ritual Magic-Skill represents the understanding and practical aspects of magic rituals.
Thaumatology-Skill for the “science” of magic. The formal study of magical forces.
Scholar- This skill represents knowledge and/or education in areas not covered under any other skill (such as chemistry, mathematics, archeology, interior design, etc.).
Security - Specializations: Type of lock device.
Tech- Using and designing (not making) complex mechanical or electronic equipment, such as programming and operating computers and manipulating communication devices.

Coordination

Archaic Guns - Specializations: Black powder pistol, matchlock, musket, wheelock or any other weapon type.
Bows - Specializations: Crossbow, long bow, short bow or other weapon type.
Firearms - Specializations: Pistols, rifles, machine guns or any other weapon type.
Lockpicking- Opening a mechanical (not electronic) lock or safe without possessing the key or combination, as well as disarming small mechanical traps.
Marksmanship- Aiming with powers or magic
Missile Weapons - Specializations: Concussion missile, grenade launcher, power harpoons, or other weapon type.
Piloting- Operating any kind of vehicle or powered armor traveling on or through the ground, a liquid medium, the air, or space.
Sleight of hand- Nimbleness with the fingers and misdirection, including picking pockets, palming items, and stage magic.
Throwing- Hitting a target accurately with a thrown item, including grenades, stones, and knives. Also used for catching thrown items. (Using or modifying grenades as explosives for special destructive effects requires the demolitions skill.)


Perception

Artist- Making works of art, like paintings, photographs, and music or literary compositions.
Bargain - Specializations: Specific product (food, drugs, weapons, etc.).
Gambling - Specializations: Specific type of game.
Hide - Specializations: none
Investigation - Specializations: Specific environment to be investigated (Chicago, Kent, New York, etc.).
Know-How- Ability to figure out how to perform an action in which the character does not have experience, as well as a catch-all skill encompassing areas not covered by other skills (such as basic, not fancy, sewing or cooking).
Repair- Creating, fixing, or modifying gadgets, weapons, armor, and vehicles.
Search- Spotting hidden objects or people, reconnoitering, lipreading, or eavesdropping on or watching another person.
Streetwise - Specializations: Specific planet or criminal organization (Mafia, Tongs, SPECTRE, etc.).
Survival - Specializations: Volcano, jungle, desert, poisonous atmosphere or other specific hostile environment.
Tracking- Following the trail of another person, animal, or creature, or keeping after a moving target without being noticed.

Physique

Lifting - Specializations: none
Running- Moving quickly on the ground while avoiding obstacles and keeping from stumbling.
Stamina - Specializations: none
Swimming - Specializations: none

Presencse

Animal handling- Controlling animals and making them perform tricks and follow commands.
Charm- Using friendliness, flattery, or seduction to influence someone else. Also useful in business transactions, putting on performances (such as singing, acting, or storytelling), and situations involving etiquette
Command - Specializations: Specific troops.
Con - Specializations: Specific type of con.
Disguise- Altering features or clothing to be unrecognizable or to look like someone else. Also useful in acting performances.
Intimidation- Using physical presence, verbal threats, taunts, torture, or fear to influence others or get information out of them.
Persuasion - Specializations: Specific subject.
Willpower - Specializations: Specific resistance type (versus persuasion, intimidation, etc.).