Dresden D6 Species

Listed below are PC Playable races

Game Information
Each species description is followed by game information. Here's what the various categories represent:

Average Supernatural Species: These are the attributes and the Move for an "average" member of the species. This information is provided in "paragraph form," and lists only very basic information. This entry is a quick reference for gamemasters who may need to use an supernatural character "on the fly" in a roleplaying session.
           
Game Statistics

Attribute Dice: This is the number of attribute dice for an "average" member of the species. Most gamemaster characters will have this total number of attribute dice. Player characters and some gamemaster characters get six additional attribute dice.

Attribute Die Ranges: Each species has a separate listing for each attribute (Reflexes, Knowledge, Coordination, Perception, Strength and Presence). Except in a small number of cases, members of that species may not have an attribute listing lower than the first number (the minimum) or higher than the second number (the maximum). With experience, characters can invest Character Points to increase their attributes above the maximum.

Special Skills: A listing of any unique or very specialized skills which are common to that species. The skill listing also notes the attribute that the skill is associated with. In general, anyone can learn a special skill provided they receive proper instruction.

Special Abilities: Some Supernaturals have special abilities which are only available to a particular species. These are generally physiological traits (claws, tails, sharp teeth, and so forth) and cannot be "learned" by members of a different species.

Story Factors: Story factors affect most, if not all, members of a given species. Story factors include notes on the Supernatural's culture, life cycle or beliefs other people hold about the species in general. These story factors can be used as an aid for both the player and gamemaster (and canny gamemasters can often spin these factors into an ongoing Star Wars adventure).

Move: The minimum starting Move for an average character (as well as a player character), and then the maximum Move for a member of that species. If the species has two or more prime modes of movement, all will be listed. All beginning characters start with the first number under "Move." The second number is the species' maximum move.
Size: The common or average height range for adult members of the species. For rules on creating an alien player character, turn back to the section "Creating a New Template" in Chapter One, "Characters."

Humans
Humans, the dominant species on earth.

Average Human. Reflexes 2D, Knowledge 2D, Coordination
2D, Perception 2D, Strength 2D, Presence 2D. Move: 10.

Humans
Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 2D/4D
MECHANICAL 2D/4D
PERCEPTION 2D/4D
STRENGTH 2D/4D
TECHNICAL 2D/4D
Move: 10/12
Size: 1.5-2.0 meters tall

Svartalves

Svartalves (sg. Svartalf) are north-European faerie craftsmen from Svartalfheim in the Nevernever. They first appear in "B is for Bigfoot".


Description

Spindly humanoids, about 5' high, weighing about 50 kilograms, with gray skin, and huge, bulbous, black eyes. While wearing their flesh masks, they resemble Ken dolls.


Svartalves look like grey little aliens, although the females are a bit more human-looking, with attractive features and long silver hair; they wear a human disguise much the same way the Red Court Vampires do.


They are peerless artisans of the supernatural world, providing the Norse gods with weapons and armor. Their craftwares are sold out of a shop in Norway. They are very powerful and skilled in the Magical Art.


Svartalves are very private and independent and they absolutely do not tolerate any nonsense. The can also be prickly about their territory, take their honor very seriously, and are very old school; they are known to react very badly to anyone violating guest right. They are such fighters that they have few opponents, including Harry Dresden, willing to tackle them.


According to the Leanansidhe, Svartalves covet beauty the way dragons covet gold; they also accept sex as payment for favors, or compensation for transgressions. Thomas Raith is required to pleasure Svartalf females when he has been caught spying in their fortress, while Freya had to do the same with most if not all Svartalves to pay for the restitution of her necklace.


Waldo Butters describes them as being alien but looking human, since they're capable of wearing flesh masks. However, the lore surrounding them is very extensive and contradictory, and next to nothing is known for sure about their motivations.


Species Name:

Svartalves

Attribute Dice:

12D

Reflexes

2D/4D

Knowledge

2D/4D

Coordination

1D/2D

Perception

2D/4D

Strength

1D/2D

Presence

1D/3D

Special Skills:

Craftsman skill +3D, Flesh Masks

Special Abilities:


Story Factors:

Renown: They are peerless artisans of the supernatural world

Love of Beauty: Svartalves covet beauty the way dragons covet gold.

Honor Code: Svartalves take honor very seriously. Very Seriously. Very. 

Move:

9/11

Size:

1.5 meters