Dresden D6 RPG Skills
Atributes: Reflexes, Knowledge, Coordination, Perception, Strength, Presence
Reflexes: Measure of balance, limberness, quickness, and full-body motor abilities.
Knowledge: Measure of strength of memory and ability to learn.
Coordination: Measure of hand-eye coordination and fine motor abilities.
Perception: Measure of mental quickness and attention to detail.
Strength: Measure of physical power and ability to resist damage.
Presence: Measure of emotional strength, physical attractiveness, and personality.
Reflexes
Acrobatics - Specializations: none.
Contortion- Escaping from otherwise secure physical bonds by twisting, writhing, and contorting the body.
Dodge - Specializations: Attacks versus energy weapons, slugthrowers, missile weapons, etc.
Flying- Maneuvering under one’s own power (such as with wings) or in null gravity.
Melee Combat - Specializations: Swords, knives, axes, vibroblades, vibroaxes and any other weapon type. Non-powered melee weapons (normal blades versus vibroblades) are different specializations.
Sneak- Moving silently and avoiding detection, whether through shadows or crowds.
Knowledge
Business - Specializations: Specific field (dairy, weapons, charity) or specific company, conglomerate or trade guild.
Concentration-This skill allows the user to ignore distractions and maintain focus. If successful, the character suffers no penalties to the skill or action rolls being focused upon.
Cultures - Specializations: Specific species or cultural group (Corellians, members of Alderaanian royal family or similar group).
Demolitions- Using corrosives and explosives to achieve particular destructive effects.
First Aid - Specializations: Species of victim.
Forgery - Specializations: Specific type of document.
Languages - Specializations: Specific language (Spanish, Old Latin, Russian).
Lore- Represents occult knowledge, ability to gather materials for rituals, and spellcasting.
(A) Medicine - Specializations: Medicines, cyborging, or surgery.
Navigation- Determining the correct course using external reference points, such as stars, maps, or landmarks, as well as creating maps.
Scholar- This skill represents knowledge and/or education in areas not covered under any other skill (such as chemistry, mathematics, archeology, interior design, etc.).
Security - Specializations: Type of lock device.
Tech- Using and designing (not making) complex mechanical or electronic equipment, such as programming, hacking into, and operating computers and manipulating communication devices.
Value-This skill reflects a character's ability to gauge the fair market value of goods based on the local economy, the availability of merchandise, quality and other market factors. Specializations: Type of goods or specific country’s markets — cars, gadgets, Marrakesh, Detroit.
Coordination
Archaic Guns - Specializations: Black powder pistol, matchlock, musket, wheelock or any other weapon type.
Bows - Specializations: Crossbow, long bow, short bow or other weapon type.
Firearms - Specializations: Pistols, rifles, machine guns or any other weapon type.
Lockpicking- Opening a mechanical (not electronic) lock or safe without possessing the key or combination, as well as disarming small mechanical traps.
Marksmanship- Aiming with supernatural/psychic powers
Missile Weapons - Specializations: Concussion missile, grenade launcher, power harpoons, or other weapon type.
Piloting- Operating any kind of vehicle or powered armor traveling on or through the ground, a liquid medium, the air, or space.
Riding- Controlling and riding domesticated mounts.
Sleight of hand- Nimbleness with the fingers and misdirection, including picking pockets, palming items, and stage magic.
Throwing- Hitting a target accurately with a thrown item, including grenades, stones, and knives. Also used for catching thrown items. (Using or modifying grenades as explosives for special destructive effects requires the demolitions skill.)
Vehicle Gunnery- Using vehicle mounted weaponry, including vehicle mounted missile launchers
Perception
Artist- Making works of art, like paintings, photographs, and music or literary compositions.
Bargain - Specializations: Specific product (food, drugs, weapons, etc.).
Craftsmanship- Creating, gadgets, weapons, armor, furniture, and vehicles. Including focus and enchanted items.
Contacts-Who do you know and how good you are at getting information from them
Gambling - Specializations: Specific type of game.
Hide - Specializations: none
Investigation - Specializations: Specific environment to be investigated (Chicago, Kent, New York, etc.).
Know-How- Ability to figure out how to perform an action in which the character does not have experience, as well as a catch-all skill encompassing areas not covered by other skills (such as basic, not fancy, sewing or cooking).
Repair- Repairing, fixing, or modifying gadgets, weapons, armor, furniture and vehicles. Including focus and enchanted items.
Resources-A measure of available wealth, personal resources, and general ability to access essential equipment, personnel, and workspaces.
Search- Spotting hidden objects or people, reconnoitering, lipreading, or eavesdropping on or watching another person.
Streetwise - Specializations: Specific planet or criminal organization (Mafia, Tongs, SPECTRE, etc.).
Survival - Specializations: Volcano, jungle, desert, poisonous atmosphere or other specific hostile environment.
Tracking- Following the trail of another person, animal, or creature, or keeping after a moving target without being noticed.
Strength
Brawling - Specializations: Versus specific type of combat (boxing, martial arts, etc.).
Climbing- Scaling various surfaces.
Jumping: Leaping over obstacles.
Lifting - Specializations: none
Martial Arts-are systems of codified practices and traditions of training for combat. Use the Martial Maneuvers chart for difficulties. Specializations: Particular maneuvers grouped together, forming a particular style.
Running- Moving quickly on the ground while avoiding obstacles and keeping from stumbling. Specializations: long distance or short sprint.
Stamina - Specializations: none
Swimming - Specializations: none
Presence
Animal handling- Controlling animals and making them perform tricks and follow commands.
Charm- Using friendliness, flattery, or seduction to influence someone else. Also useful in business transactions, putting on performances (such as singing, acting, or storytelling), and situations involving etiquette
Command - Specializations: Specific troops.
Con / Deceit - Specializations: Specific type of con or deceits.
Disguise- Altering features or clothing to be unrecognizable or to look like someone else. Also useful in acting performances.
Intimidation- Using physical presence, verbal threats, taunts, torture, or fear to influence others or get information out of them.
Persuasion - Specializations: Specific subject.
Willpower - Specializations: Specific resistance type (versus persuasion, intimidation, etc.).
Conversion info between Fate and D6
Fate RPG | D6 |
Legendary (+8) | Heroic |
Epic (+7) | |
Fantastic (+6) | Very Difficult (5D) |
Superb (+5) | |
Great (+4) | Difficult (4D) |
Good (+3) | |
Fair (+2) | Moderate (3D) |
Average (+1) | |
Mediocre (0) | Easy (2D) |
Poor (-1) | |
Terrible (-2) |