Dresden D6 RPG Skills


Atributes: Reflexes, Knowledge, Coordination, Perception, Strength, Presence

Reflexes: Measure of balance, limberness, quickness, and full-body motor abilities.
Knowledge: Measure of strength of memory and ability to learn.
Coordination: Measure of hand-eye coordination and fine motor abilities.
Perception: Measure of mental quickness and attention to detail.
Strength: Measure of physical power and ability to resist damage.
Presence: Measure of emotional strength, physical attractiveness, and personality.

Reflexes

Acrobatics - Specializations: none.

Contortion- Escaping from otherwise secure physical bonds by twisting, writhing, and contorting the body.

Dodge - Specializations: Attacks versus energy weapons, slugthrowers, missile weapons, etc.

Flying- Maneuvering under one’s own power (such as with wings) or in null gravity.

Melee Combat - Specializations: Swords, knives, axes, vibroblades, vibroaxes and any other weapon type. Non-powered melee weapons (normal blades versus vibroblades) are different specializations.

Sneak- Moving silently and avoiding detection, whether through shadows or crowds.


Knowledge

Business - Specializations: Specific field (dairy, weapons, charity) or specific company, conglomerate or trade guild.

Concentration-This skill allows the user to ignore distractions and maintain focus. If successful, the character suffers no penalties to the skill or action rolls being focused upon.

Cultures - Specializations: Specific species or cultural group (Corellians, members of Alderaanian royal family or similar group).

Demolitions- Using corrosives and explosives to achieve particular destructive effects.

First Aid - Specializations: Species of victim.

Forgery - Specializations: Specific type of document.

Languages - Specializations: Specific language (Spanish, Old Latin, Russian).

Lore- Represents occult knowledge, ability to gather materials for rituals, and spellcasting.

(A) Medicine - Specializations: Medicines, cyborging, or surgery.

Navigation- Determining the correct course using external reference points, such as stars, maps, or landmarks, as well as creating maps.

Scholar- This skill represents knowledge and/or education in areas not covered under any other skill (such as chemistry, mathematics, archeology, interior design, etc.).

Security - Specializations: Type of lock device.

Tech- Using and designing (not making) complex mechanical or electronic equipment, such as programming, hacking into, and operating computers and manipulating communication devices.

Value-This skill reflects a character's ability to gauge the fair market value of goods based on the local economy, the availability of merchandise, quality and other market factors. Specializations: Type of goods or specific country’s markets — cars, gadgets, Marrakesh, Detroit.


Coordination

Archaic Guns - Specializations: Black powder pistol, matchlock, musket, wheelock or any other weapon type.

Bows - Specializations: Crossbow, long bow, short bow or other weapon type.

Firearms - Specializations: Pistols, rifles, machine guns or any other weapon type.

Lockpicking- Opening a mechanical (not electronic) lock or safe without possessing the key or combination, as well as disarming small mechanical traps.

Marksmanship- Aiming with supernatural/psychic powers

Missile Weapons - Specializations: Concussion missile, grenade launcher, power harpoons, or other weapon type.

Piloting- Operating any kind of vehicle or powered armor traveling on or through the ground, a liquid medium, the air, or space.

Riding- Controlling and riding domesticated mounts.

Sleight of hand- Nimbleness with the fingers and misdirection, including picking pockets, palming items, and stage magic.

Throwing- Hitting a target accurately with a thrown item, including grenades, stones, and knives. Also used for catching thrown items. (Using or modifying grenades as explosives for special destructive effects requires the demolitions skill.)

Vehicle Gunnery- Using vehicle mounted weaponry, including vehicle mounted missile launchers


Perception

Artist- Making works of art, like paintings, photographs, and music or literary compositions.

Bargain - Specializations: Specific product (food, drugs, weapons, etc.).

Craftsmanship- Creating, gadgets, weapons, armor, furniture, and vehicles. Including focus and enchanted items.

Contacts-Who do you know and how good you are at getting information from them

Gambling - Specializations: Specific type of game.

Hide - Specializations: none

Investigation - Specializations: Specific environment to be investigated (Chicago, Kent, New York, etc.).

Know-How- Ability to figure out how to perform an action in which the character does not have experience, as well as a catch-all skill encompassing areas not covered by other skills (such as basic, not fancy, sewing or cooking).

Repair- Repairing, fixing, or modifying gadgets, weapons, armor, furniture and vehicles. Including focus and enchanted items.

Resources-A measure of available wealth, personal resources, and general ability to access essential equipment, personnel, and workspaces.

Search- Spotting hidden objects or people, reconnoitering, lipreading, or eavesdropping on or watching another person.

Streetwise - Specializations: Specific planet or criminal organization (Mafia, Tongs, SPECTRE, etc.).

Survival - Specializations: Volcano, jungle, desert, poisonous atmosphere or other specific hostile environment.

Tracking- Following the trail of another person, animal, or creature, or keeping after a moving target without being noticed.


Strength

Brawling - Specializations: Versus specific type of combat (boxing, martial arts, etc.).

Climbing- Scaling various surfaces.

Jumping: Leaping over obstacles.

Lifting - Specializations: none

Martial Arts-are systems of codified practices and traditions of training for combat. Use the Martial Maneuvers chart for difficulties. Specializations: Particular maneuvers grouped together, forming a particular style.

Running- Moving quickly on the ground while avoiding obstacles and keeping from stumbling. Specializations: long distance or short sprint.

Stamina - Specializations: none

Swimming - Specializations: none


Presence

Animal handling- Controlling animals and making them perform tricks and follow commands.

Charm- Using friendliness, flattery, or seduction to influence someone else. Also useful in business transactions, putting on performances (such as singing, acting, or storytelling), and situations involving etiquette

Command - Specializations: Specific troops.

Con / Deceit - Specializations: Specific type of con or deceits.

Disguise- Altering features or clothing to be unrecognizable or to look like someone else. Also useful in acting performances.

Intimidation- Using physical presence, verbal threats, taunts, torture, or fear to influence others or get information out of them.

Persuasion - Specializations: Specific subject.

Willpower - Specializations: Specific resistance type (versus persuasion, intimidation, etc.).

 

Conversion info between Fate and D6

Fate RPG D6
Legendary (+8) Heroic
Epic (+7)  
Fantastic (+6) Very Difficult (5D)
Superb (+5)  
Great (+4) Difficult (4D)
Good (+3)  
Fair (+2) Moderate (3D)
Average (+1)  
Mediocre (0) Easy (2D)
Poor (-1)  
Terrible (-2)