Dresden D6 Progression Chart
Level
|
XP
|
Action Dice
|
Pips to allocate total
|
Dice
|
Att inc
|
Init Bonus
|
Feats
|
0
|
0
|
2D6
|
21
|
7D
|
-
|
-
|
3
|
1
|
100
|
2D6
|
20
|
6D+2
|
-
|
-
|
1
|
2
|
200
|
2D6
|
10
|
3D+1
|
-
|
-
|
-
|
3
|
300
|
2D6
|
10
|
3D+1
|
-
|
1
|
1
|
4
|
400
|
2D6
|
10
|
3D+1
|
-
|
-
|
-
|
5
|
500
|
2D6
|
10
|
3D+1
|
-
|
-
|
-
|
6
|
600
|
2D6
|
10
|
3D+1
|
-
|
-
|
1
|
7
|
700
|
2D6
|
10
|
3D+1
|
1
|
-
|
-
|
8
|
800
|
2D6
|
10
|
3D+1
|
-
|
-
|
-
|
9
|
900
|
2D6
|
10
|
3D+1
|
-
|
1
|
-
|
10
|
1000
|
2D6
|
10
|
3D+1
|
-
|
-
|
1
|
11
|
1100
|
3D6
|
10
|
3D+1
|
-
|
-
|
-
|
12
|
1200
|
3D6
|
10
|
3D+1
|
-
|
-
|
-
|
13
|
1300
|
3D6
|
10
|
3D+1
|
-
|
1
|
-
|
14
|
1400
|
3D6
|
10
|
3D+1
|
-
|
-
|
1
|
15
|
1500
|
3D6
|
10
|
3D+1
|
1
|
-
|
-
|
16
|
1600
|
3D6
|
10
|
3D+1
|
-
|
-
|
-
|
17
|
1700
|
3D6
|
10
|
3D+1
|
-
|
-
|
-
|
18
|
1800
|
3D6
|
10
|
3D+1
|
-
|
-
|
-
|
19
|
1900
|
3D6
|
10
|
3D+1
|
-
|
-
|
1
|
20
|
2000
|
3D6
|
10
|
3D+1
|
-
|
-
|
-
|
21
|
2100
|
4D6
|
10
|
3D+1
|
-
|
1
|
-
|
22
|
2200
|
4D6
|
10
|
3D+1
|
-
|
-
|
-
|
23
|
2300
|
4D6
|
10
|
3D+1
|
1
|
-
|
-
|
24
|
2400
|
4D6
|
10
|
3D+1
|
-
|
-
|
-
|
25
|
2500
|
4D6
|
10
|
3D+1
|
-
|
-
|
1
|
26
|
2600
|
4D6
|
10
|
3D+1
|
-
|
-
|
|
27
|
2700
|
4D6
|
10
|
3D+1
|
-
|
1
|
-
|
28
|
2800
|
4D6
|
10
|
3D+1
|
-
|
-
|
-
|
29
|
2900
|
4D6
|
10
|
3D+1
|
-
|
-
|
1
|
30
|
3000
|
4D6
|
10
|
3D+1
|
-
|
-
|
-
|
31
|
3100
|
5D6
|
10
|
3D+1
|
1
|
-
|
-
|
32
|
3200
|
5D6
|
10
|
3D+1
|
-
|
-
|
-
|
33
|
3300
|
5D6
|
10
|
3D+1
|
-
|
1
|
-
|
34
|
3400
|
5D6
|
10
|
3D+1
|
-
|
-
|
-
|
35
|
3500
|
5D6
|
10
|
3D+1
|
-
|
-
|
1
|
36
|
3600
|
5D6
|
10
|
3D+1
|
-
|
-
|
-
|
37
|
3700
|
5D6
|
10
|
3D+1
|
-
|
1
|
-
|
38
|
3800
|
5D6
|
10
|
3D+1
|
-
|
-
|
-
|
39
|
3900
|
5D6
|
10
|
3D+1
|
1
|
-
|
-
|
40
|
4000
|
6D6
|
10
|
3D+1
|
-
|
1
|
-
|
TOTALS>>>>>>>>>>
|
431
|
-
|
5
|
8
|
12
|
Evolving Characters
At the end of an adventure, the gamemaster rewards surviving characters with Experience Points, based on their performance throughout the scenario. Add these values to the current number of points on your character sheet, and you're ready for the next adventure. Once you accumulate enough points, based on the Progression chart, you move to the next level, gaining pips to put into skills, possibly an initiative bonus, more Action Dice, an attribute increase, or a feat.
Some things that the GM uses to award Experience Points:
How Well The Characters (and Players) Did 6-8 or 3-4pts
How Well Each Individual Player Did 2-3pts
Whether They Cooperated 2-4pts
Did They Play In Character? 3-4pts
Did All Of You Have Fun? 3-4pts
If a player character received an Action Die, +5 more Experience Points per Die is
awarded.
Once a character gets enough experience to go up a level, they will then get pips to allocate to skills and will either get an increase to an attribute or to initiative or a feat added. Also, depending on what level your character attains, you also get a certain amount of Action Dice.
Action Dice
Each Level indicates how many Action Dice in total you have. Check out the section on action dice to read the details.
Skills
When increasing skills each level, you may increase template skills 2 pips at a time. Template skills are the skills that come on your template at the time of character creation, except Advanced Skills. Skills not listed on templates can only be increased 1pip per level. Specialized Skills are 1pip to increase 2pips. Advanced skills need 2pips to increase 1pip.
Skills: 1pip=1pip
Advanced Skills: 2pips=1pip
Specialized skills: 1 pip=2pips
Attribute Increases
When your class level allows an Attribute Increase, you may add 1 pip to an attribute of your choice, thereby increasing all your skills under that attribute by one.
Initiative Bonus
As indicated by the Progression Chart, you add one to your initiative bonus. This is in addition to your base bonus of the number of Dexterity dice rounded down to the nearest full die. (Dex of 3D = +3 to initiative, 3D+2 = +3)
Feats
When your level allows, you may choose a Feat from the Feat List. If there are any prereqs for the feat, be sure to qualify for them, or you can't get the feat.
Skill Levels
1D: Below human average for an attribute
2D: Human average for an attribute and many skills
3D: Average level of training for a human
4D: Professional level of training for a human
5D: Above average expertise
6D: Considered one of the best in a city or geographic Area. 1 in 100,000 people will have training to this skill level.
7D: Among the best on a continent. About 1 in 10,000,000 people will have training to this skill level.
8D: Among the best on a planet. About 1 in 100,000,000 people will have training to this skill level.
9D: One of the best for several systems in the immediate area. About 1 in a billion people will have a skill at This level.
10D: One of the best in a sector.
12D: One of the best in a region.
14D+: Among the best in the galaxy.