Dresden D6 RPG Character Creation
1. Choose your template or make a unique one
2. Allocate Attribute Dice
3. Choose your Skills
4. Choose your Feats
5. Choose Supernatural Powers (if any)
Allocate Attribute Dice
If you are creating a unique template, you will need to allocate 18D to your six attributes, with a maximum for humans of 4D and a minimum attribute of 2D.
Choose your Skills
Choose your skills, if using a Unique Template, mark your template skills down on your character sheet and allocate dice to skills. Amount of pips/dice to allocate to skills is determined by the Level on the Character Progression chart.
Skills: 1pip=1pip
Advanced Skills: 2pips=1pip, will need GM permission for using Advanced Skills
Specialized skills: 1 pip=2pips, when first creating a character, you may have three specialized skills, no more no less. Or no specialized skills, three or none.
Choose your Feats
Based on the Level, you get a number of feats that you can choose for your character. Select which feats you want and make sure you have the necessary prerequisites (if any).
Choose Supernatural Powers (if any)
If your character, through feats, has supernatural powers, you can now add the ones you need to have.
Once you have completed the above, you are ready to game!
Translation from FATE to Dresden D6
Skill Translation
The chart below can help when translating FATE RPG character writeups to Dresden D6 writeups.
FATE to D6 Skill Translator
Alertness | Perception, Search, Tracking |
Athletics | Strength, Any Strength skills, Dodge |
Burglary | Security, Streetwise, Know-How, Tech, Investigation, Persuasion, Lockpicking, Forgery, Sneak, Sleight of Hand |
Contacts | Contacts, Investigation, Streetwise, Search |
Conviction | Conviction |
Craftsmanship | Craftsmanship, Repair, Tech, Security |
Deceit | Con/Deceit, Charm, Persuasion, Forgery, Sleight of Hand |
Discipline | Discipline, Willpower |
Driving | Piloting |
Empathy | Persuasion, Con/Deceit, Charm, Presence, Bargain, Investigation |
Endurance | Stamina, Strength, Willpower, Discipline |
Fists | Brawling, Martial Arts |
Guns | Firearms, Archaic Guns, Bows, Marksmanship, Missile Weapons, Thrown Weapons |
Intimidation | Intimidation |
Investigation | Investigation |
Lore | Lore, Knowledge, Scholar, Know-How |
Might | Strength |
Performance | Presence, Artist, Scholar |
Presence* | Presence, Charm, Persuasion, Conviction, Command |
Rapport | Charm, Persuasion |
Resources | Resources |
Scholarship | Scholar, Know-How, Artist, Craftsmanship |
Stealth | Sneak, Sleight of Hand, Hide, Search, Investigation |
Survival | Survival, Streetwise, Stamina, Tracking |
Weapons | Melee Combat, Bows, Missile, Marksmanship |
Dresden D6 RPG Attributes and Skills
Reflexes Acrobatics Contortion Dodge Flying Melee Combat Sneak |
Knowledge Business Cultures Demolitions First Aid Forgery Languages Lore (A) Medicine Navigation Scholar Security Tech Value |
Coordination Archaic Guns Bows Firearms Lockpicking Marksmanship Missile Weapons Piloting Riding Sleight of hand Throwing |
Perception Artist Bargain Craftsmanship Contacts Gambling Hide Investigation Know-How Repair Resources Search Streetwise Survival Tracking |
Strength Brawling Climbing Jumping Lifting Martial Arts Running Stamina Swimming |
Presence Animal handling Charm Command Con / Deceit Disguise Intimidation Persuasion Willpower |
FATE to D6 Translator
Fate System | D6 | Dice Values |
+8 Legendary | Heroic 31+ | 9D |
+7 Epic | Very Difficult 25-30 | 7D-8D |
+6 Fantastic | Difficult/Very Difficult 20-25 | 6D |
+5 Superb | Difficult 16-19 | 5D |
+4 Great | Moderate 15 | 4D |
+3 Good | Moderate 11 | 3D |
+2 Fair | Easy 9-10 | 2D |
+1 Average | Easy 8 | 2D |
0 Mediocre | Easy 7 | 2D |
–1 Poor | Very Easy/Easy 5-6 | 1D |
–2 Terrible | Very Easy 1-4 | 1D |