Aliens

Aliens are any beings that do not originate from your homeworld. In this case we are looking from Earth’s perspective. In Stargate, many of the aliens of the Milky Way and Pegasus galaxies are offshoots of Alteran/Ancient stock. In the Milky Way Galaxy, many of the planets were populated with humans from Earth by the Goa’uld as slaves and conversion into Jaffa. Humans in the Pegasus Galaxy were seeded there by the Alteran/Ancients 5 Million years ago.

The only "aliens" that you won't see are the ones who are called human beings and live on a planet called Earth. To our alien friends out there, we are the aliens, and have been given the name by some to be Tau'ri, and by others, kindred.

Near Human Stats

Most Near Human cultures and species characteristics conform to Earth human norms. There are four types of Near Human culture types, noted below. Near Human cultures that are more different to these will have individualized entries.

Species Name:

Near Human Primitive

Near Human Mature Primitive

Near Human Modern

Near Human Advanced

Home Planet:

Variable

Variable

Variable

Variable

Attribute Dice:

12D

12D

12D

12D

Dexterity

2D/4D

2D/4D

2D/4D

2D/4D

Knowledge

2D/4D

2D/4D

2D/4D

2D/4D

Mechanical

2D/4D

2D/4D

2D/4D

2D/4D

Perception

2D/4D

2D/4D

2D/4D

2D/4D

Strength

2D/4D

2D/4D

2D/4D

2D/4D

Technical

2D/4D

2D/4D

2D/4D

2D/4D

Special Skills:

None

None

None

None

Special Abilities:

None

None

None

None

Story Factors:

Primitive Culture: Technologically primitive and do not know skills that rely on advanced technology.

Superstitious: Player characters should pick something they are very afraid of (the cold, the dark, strangers, spaceships, the color black, etc.).

Xenophobia: Fear of aliens and different cultures of their own. -2D to Perception skills when dealing with other Species beyond the gate.

Arrogance: Belief that you have reached the pinnacle of society and technology.

Move:

10/12

10/12

10/12

10/12

Size:

1.5 to 2 meters tall

1.5 to 2 meters tall

1.5 to 2 meters tall

1.5 to 2 meters tall

MILKY WAY GALAXY ALIENS

Abydonians

Kasuf of Abydos

The Abydonians were descendants of those taken by the Goa'uld Ra from Ancient Egypt of Earth 10,000 years ago. They spoke an ancient form of Egyptian called Abydonian. The Abydonians were introduced in the movie Stargate, and they became Earth's first allies in the war against the Goa'uld. All of the Abydonians were killed when Anubis attacked their world, but were helped by Oma Desala to ascend to a higher plane of existence as Ascended Beings.

Stats: Near Human Primitive

Aliens of PJ2-445

Aliens of PJ2-445

The Aliens of PJ2-445 were encountered in episode 2.19 "One False Step". As it turned out these "naked, white" aliens weren't really naked, but painted themselves with a material which hardened to protect and cover them. They appeared to live simply in adobe-like structures. They communicated mostly through body language, but they also sang in complex harmonies and had a symbiotic relationship with the plant life of the planet.

Stats: Not Playable

Altairans

Harlan of Altair

The Altairans built an underground facility to save their civilization from the poisonous atmosphere of their planet, Altair (P3X-989). They also created synthetic lifeforms, or androids, to house their consciousnesses. The last survivor of this world, Harlan had been alone for 11,000 years and when SG-1 came to visit his planet, he created android duplicates of them. Harlan was introduced in the episode, 1.19 "Tin Man".

Stats: Not Playable

Altera

Altera were the original Ancients

The Altera are the human race who left their home galaxy millions of years ago and settled in the Milky Way Galaxy where they came to be known as the Ancients. They were introduced in the episode, 9.02 "Avalon Part 2". Since they were on the evolutionary path to ascension, some of them most likely still exist as Ascended Beings.

Stats: Not Playable

Ancients

Ayiana of the Ancients

The Ancients are the builders of the Stargates. They were a race of humans who lived millions of years before those on Earth. When the Ancients came to the Milky Way, they were known as the Altera. The group known as The Others are the Ascended Beings of the Ancients. Those Ancients who did not ascend with The Others died of a plague that swept through the galaxy a very long time ago. There was a group of Ancients who left the Milky Way five to ten million years ago and made a new home in the Pegasus Galaxy. Some of the Ancients who lived in the Pegasus Galaxy returned to Earth 10,000 years ago and most likely influenced many of Earth's cultures. The Ancients are the "ancient ones" whose language evolved into Latin and Dr. Daniel Jackson identified them as those who were "the builders of the roads" spoken of in ancient Earth writings.

Stats: Not Playable

Argosians

Alekos of Argos

The Argosians were originally placed on their planet Argos as a genetic experiment by the Goa'uld Pelops. Pelops used nanotechnology to accelerate their growth and limit their lives to a mere one hundred days. The SGC destroyed the technology and the Argosians were given the opportunity to live their lives to the fullest, living years instead of days. We meet the Argosians in the episode, 1.09 "Brief Candle".

Stats:

Species Name: Argosians

Home Planet:            Argos

Attribute Dice: 12D

Dexterity       2D/4D

Knowledge     2D/4D

Mechanical    2D/4D

Perception     2D/4D

Strength        2D/4D

Technical       2D/4D

Special Skills: None

Special Abilities:     

Formerly:

Accelerated Aging: Argosians only lived for 100 days. Nanocytes: Pelops implanted the Argosians with Nanocytes that accelerated aging and caused them to go to sleep when the sun went down.

Story Factors:          

Primitive Culture: Technologically primitive and do not know skills that rely on advanced technology.

Beautiful: Argosians seemed to be genetically engineered for beauty and receive a +1D to any persuasion rolls.

Move:             10/12

Size: 1.5 to 2 meters tall

Ascended Beings

Daniel Jackson as an Ascended Being

The Ascended Beings exist as a form of energy on a "higher plane". They can shape themselves into a form familiar with those with whom they interact, much like Daniel Jackson did for his friend Jack O'Neill in the episode 6.06 "Abyss". There were several groups of Ascended Beings, the largest two being The Others and the Ori, but the Ori were destroyed in 10.14 "The Shroud" and Stargate: The Ark of Truth. Ascended Beings are introduced in the episode 3.20 "Maternal Instinct".

Stats: Not Playable

Aschen

Molum of the Aschen

The Aschen were first introduced in the "future" episode 4.16 "2010". They are a highly developed people and considered very patient, but under their calm exterior lies the mind of those who would slowly and methodically kill an entire world's population in order to conquer it.

Stats: Not Playable

Asgard

Thor of the Asgard

The Asgard were first met by Dr. Daniel Jackson and Captain Samantha Carter on the planet Cimmeria in the episode 2.06 "Thor's Chariot". They are called the "Roswell greys" by Carter. The Asgard aligned themselves into a group of four races to share knowledge and protection. The other three races were the Ancients, the Nox, and the Furlings. Because they extended their lives solely through cloning, their race was dying after their manipulations resulted in an incurable disease. The Asgard gifted all of their knowledge and technology to the humans of Earth and then committed mass suicide (10.20 "Unending).

Stats: Not Playable

Bedrosians

Nyan of Bedrosia

The Bedrosians were humans inhabiting the continent of Bedrosia (P2X-416). The people of Bedrosia believed that they were created by the god Nefertum, but the people on the other continent of Optrica believed that they were brought through the Gateway (Stargate). It just so happened that the Stargate was on Bedrosian soil, so a war was being fought between the two continents. SG-1's arrival proved that the Optrican beliefs were correct, but they were considered spies by the Bedrosians and were captured and tortured. With the help of Nyan, the archaeologist who excavated the Stargate, SG-1 and Nyan made their escape back to Earth, leaving the world to continue its war. The Bedrosians were introduced in the episode, 3.19 "New Ground".

Stats: Near Human Modern

Beings of Oannes

Nem of Oannes

The Beings of Oannes are humanoid-fish beings who can breathe comfortably in either water or on land. Their species visited Earth during the time of the Babylonian empire in an attempt to overthrow a Goa'uld named Belus. The Beings of Oannes are introduced in the episode 1.13 "Fire And Water".

Stats:

Species Name: Oannes

Home Planet:            Oannes (P3X-866)

Attribute Dice:          12D

Dexterity       2D/4D

Knowledge     2D/4D

Mechanical    2D/4D

Perception     2D/4D

Strength        2D/4D

Technical       2D/4D

Special Skills:

Languages: Oannes has incredible ability to learn languages. +5D to Language checks when learning a new language.

Special Abilities:     

Aquatic: Iyra are native to underwater conditions, breathe water and suffer no ill effects due to extremes in water pressure.

Long Lived: Oannes live for thousands of years.

Story Factors: Advanced Technology: Oannes possess advanced technology. Force fields and memory extractors.

Move:             10/12

Size:   1.5 to 2 meters tall

Byrsa

Hanno of Cartago

The Byrsa inhabited the planet Cartago and were introduced in the episode, 1.16 "Cor-ai". Teal'c had been to Cartago when he was First Prime of the Goa'uld System Lord Apophis and he killed a man during one of Apophis' "harvests". When Teal'c returned to the planet as a member of SG-1, he was placed into custody and sentenced to death for the murder of the Byrsa man. Teal'c was set free once he demonstrated that he was not the "same man" who had killed the Byrsa man those many years ago.

Stats: Near Human Primitive

Central Coast Salish Indians

Tonané of PXY-887

A group of Central Coast Salish Indians were taken to the planet PXY-887 by the Goa'uld. The alien race which lived on that planet vanquished the Goa'uld a millennia ago and took on the identities of the Great Spirits of the Salish in order to relate to them peacefully. The Salish were introduced in the episode, 2.13 "Spirits".

Stats: Near Human Primitive

Cimmerians

Gairwyn of Cimmeria

The Cimmerians lived on a planet protected by the Asgard and worshiped Thor as their god and protector. Thor placed a Goa'uld symbiote detector at Cimmeria's Stargate which would transport any Goa'uld host or Jaffa to a labyrinth hidden deep in the mountains. The only exit from this labyrinth was through the doorway which contained a symbiote-killing device, called Thor's Hammer, which allowed only the host to leave the mountain alive. SG-1 met the people of Cimmeria in the episode, 1.10 "Thor's Hammer", and revisited the planet in the episode, 2.06 "Thor's Chariot". It was on Cimmeria that the true nature and physical appearance of the Asgard were revealed.

Stats: Near Human Primitive

Crystalline Entities

Crystalline Entities of P3X-562

Crystalline Entities are energy beings that store themselves in blue crystalline structures and are able to mimic any shape, including that of a human being. They have the ability to read thoughts. The Goa'uld nearly completely wiped them out on P3X-562 when one of them attempted to protect itself with electricity, killing the Jaffa who approached it. The Jaffa gathered them together and fired upon them with their staff weapons, leaving them for dead. The Crystalline Entities were introduced in the episode, 1.07 "Cold Lazarus". Similar, but more malevolent, entities were also encountered in the Pegasus Galaxy (Stargate Atlantis: 4.04 "Doppelganger").

Stats: Not Playable

Edorans

Laira of Edora

The Edorans were a peaceful people living on a planet rich in Naquadah. SG-1 went to Edora to negotiate a treaty with them which would give them mining rights. While there, a large meteor shower occurred which left some of the Edorans and Jack O'Neill trapped without a Stargate. The Edorans were introduced in the episode, 3.17 "A Hundred Days".

Stats: Near Human Mature Primitive

Energy Lifeforms of M4C-862

Energy Lifeforms attack O'Neill

The Energy Lifeforms of M4C-862 appeared, at first, to be curious and friendly beings. They playfully buzzed around the SGC scientists and SG-1 when they were first encountered, until after one of them was captured and held in an electrical energy field. Once it was let go, the lifeforms seemed to grow angry and hostile. Their behavior could have also been explained by the eccentric polar orbit of the moon (M4C-862). Whichever the case might have been, the SGC had to abandon the research facility they had established. The Energy Lifeforms of M4C-862 were introduced in the episode, 4.19 "Prodigy". Similar energy lifeforms have also been encountered by the Atlantis Expedition in the Pegasus Galaxy (SGA 1.12 "The Defiant One").

Stats: Not Playable

Enkarans

Eliam of the Enkarans

The Enkarans are humans who have adapted to a rare planetary condition hard to match. They are extremely sensitive to the Earth's level of UV radiation and this sensitivity causes them to first go blind and then to die. Their oddly colored eyes give the Enkarans their distinctive difference in appearance from humans of Earth. We first hear of the Enkarans in episode 4.07 "Watergate" and meet them in the episode 4.09 "Scorched Earth".

Stats:

Species Name: Enkarans

Home Planet:            Formerly P5S-381

Attribute Dice: 12D

Dexterity       2D/4D

Knowledge     2D/4D

Mechanical    2D/4D

Perception     2D/4D

Strength        2D/4D

Technical       2D/4D

Special Skills: None

Special Abilities:

UV sensitivity: Enkarans cannot survive much UV radiation. Every hour of exposure, roll Moderate Strength roll, if they fail, they become permanently blind, next hour, 1 wound, next hour, wounded twice. And so on until death.

Story Factors: Welcoming: Enkarans are extremely welcoming of strangers. It is not long after meeting them that you find yourself adopted by them.

Move:             10/12

Size:   1.5 to 2 meters tall

Entities of P5C-353

Entities of P5C-353 inhabit O'Neill

One hundred thousand years ago, the planet P5C-353 started to die, its atmosphere becoming toxic and uninhabitable. The entities of the planet built an orb into which they placed themselves into a form of stasis until they could be released once the world became safe again. They wrote instructions on the orb, but no one was able to translate the tiny writings before the entities were released after the orb sensed a prime environment at the SGC. The entities multiplied rapidly and infested both man and machine. Eventually, they communicated through Jack O'Neill, and the SGC sent them to the planet P4G-881, a primorial planet with an oxygen-rich atmosphere in which the entities could survive and thrive. The Entities of P5C-353 were introduced in the episode, 2.07 "Message In A Bottle".

Stats: Not Playable

Entity of P4X-377

Entity comes through SGC computers

The Entity of P4X-377 were intelligent energy lifeforms. Their planet's Stargate address was obtained through Col. Jack O'Neill's download of the Ancients' knowledge from a Repository of Knowledge (in 2.16 "The Fifth Race"). The Entity attempted to destroy Earth because the radio transmissions of the MALP the SGC sent to investigate the planet were poison to its kind. The Entity was killed after it took the body of Maj. Samantha Carter and Jack fired a zat gun on her twice. The Entity was introduced in the episode, 4.20 "Entity".

Stats: Not Playable

Eurondans

Alar of the Eurondans

The Eurondans are humans who divided their world Euronda into two groups: those who followed racial purity and those who did not. The SGC was contacted by Alar, the leader of the side which wished to totally wipe out the Breeders. SG-1 did not discover this aspect of their relationship early on and as a consequence allied with those who would destroy those who were "not like us". We meet Alar and his genocidal faction in the episode 4.02 "The Other Side".

Stats: Near Human Modern

Foothold Aliens

Foothold Alien

The actual name of this alien species has not yet been revealed, so they are referred to as the Foothold Aliens. They are believed to be from P3X-118. They were able to infiltrate the SGC by posing as members of SG-6 in the episode, 3.14 "Foothold".

Stats: Not Playable

Furlings

The writing of the Furlings

The Furlings have been mentioned as being a fourth race in an alliance with the Ancients, the Asgard, and the Nox. We have never met the Furlings and don't know what they look like or even if they still exist. We first hear of the Furlings in episode 2.16 "The Fifth Race".

Stats: Not Playable

Gadmeer

Gadmeer

The Gadmeer were an advanced and peaceful civilization overrun by a great military power. In order to preserve their 10,000-year-old civilization, they built a large terraforming ship which would transform planet P5S-381 into a sulfur-based ecosystem suitable to sustain their transplanted lifeforms. We learn of the Gadmeer in the episode 4.09 "Scorched Earth".

Stats: Not Playable

Galarans

Emissary of Galar

Formerly under the control of the Goa'uld, the Galarans came under the protection of the Asgard. Without the Goa'uld preventing technological advancement, they evolved to a similar technology level with Earth. They only started missions through the Ring (the Stargate) a year before SG-1 first visited the planet in 9.12 "Collateral Damage". The Galarans had developed a memory implant technology by modifying a Goa'uld Memory Recall Device and hoped to offer information of this technology in trade to the SGC.

Stats: Near Human Modern

Giant Aliens

Quetzalcoatl

The Giant Aliens inhabited P7X-377 where they existed in a different phase. Those who stared into the eyes of a crystal skull, located on a pedestal in the cavernous interior of a giant pyramid, were transported into this phase and allowed to speak with the mist-like aliens if they could answer the riddle, "The enemy of my enemy is my friend." The answer was, "We are enemies of the Goa'uld." Why these aliens were enemies of the Goa'uld was not given in the episode in which they were introduced, 3.21 "Crystal Skull".

Stats: Not Playable

Goa'uld

Goa'uld Hathor holding a Goa'uld symbiote

The Goa'uld are parasitic creatures who have evolved into highly intelligent beings. They require a host, such as a human being, to fully use their intelligence. Their first hosts were of the Unas species, but eventually the Goa'uld found that human beings were preferable. Through the Stargate network, the Goa'uld spread across the galaxy and transplanted humans from Earth to various planets suitable for humans to thrive. Humans were "harvested" to further the Goa'uld race. Many of the Goa'uld who established themselves on Earth 10,000 years ago took on the persona of the mythological gods and goddesses. The name "Goa'uld" was first used in the series pilot, 1.01-1.02 "Children Of The Gods", but the parasitic nature of the species was introduced in the original film through the person of Ra. The most powerful of the Goa'uld were called the System Lords, but they were finally eliminated with the death of Ba'al (Stargate: Continuum). The Goa'uld life-form continues to live on, especially in the less power-hungry group known as the Tok'ra.

Stats:

Homeworld: P3X-888

Attribute Dice: 12D

Dexterity: 1D/ 4D

Knowledge: 3D/ 5D

Mechanical: 0D/ 0D

Perception: 2D/ 3D

Strength: 1D/ 2D

Technical: 2D/ 4D

Special Skills:

Special Abilities:

Parasite: Without a host, a Goa’uld is a tiny but dangerous worm-like creature (See Goa’uld Larva stats, below for when outside a host.)

Blending Abilities: Without a host, a Goa’uld possesses the same physical abilities of a larva. When possessing a host, the Goa’uld Attributes for Knowledge, Perception, and Technical are used instead of the hosts, while the hosts’ Attributes of Reflexes, Mechanical, and Strength are kept.

Long Lived: The Goa’uld is effectively immortal, especially with Sarcophagus use, and so ignore the effects of aging.

Immunity to Disease: The Goa’uld is completely immune to all forms of natural and synthetic disease, except for contagions specially engineered to affect Goa’uld.

Radiation Resistance: The Goa’uld gains a +2D bonus to Strength rolls vs. Radiation damage.

Healing: The Goa’uld provides healing to their host bodies. +4D to healing attempts every 3 rounds until fully healed.

Inherited Memory: The Goa’uld gains 4D to knowledge skill checks, when attempting to perform an untrained skill or something from genetic memory or from a previous host. This ability reflects knowledge handed down from Goa’uld and also inherited from hosts.

Dominated Body: The Goa’uld allows no input from the host. Only on rare occasions is it possible to communicate with the host. A Player Character can spend 1 Action Die and force a Goa’uld to lose their next action as the host momentarily struggles against its enslavement.

Naquadah Blood: The Goa’uld is able to use Naquadah powered devices, such as the Ribbon and Healing devices.

Naquadah sense: You can sense Naquadah in the blood of others up to 10 meters away

Goa’uld Larva:

Planet of Origin: P3X-888

DEXTERITY 4D

Dodge 5D, Sneak 5D

MECHANICAL 3D+2

PERCEPTION 1D

Hide 2D+2, search 3D+1

STRENGTH 2D

Bite/burrowing attack 4D, Brawling attack 4D Jump 4D, Swimming 4D,

Special Abilities:

Live outside host: If a Goa’uld is outside a host and must survive without assistance, they must roll a stamina or strength check vs. 10 + every minute out. Failure induces 1 wound level each missed roll, until death. If introduced to heavily oxygenated body of water, this reduces the checks to once per hour.

Bite/Burrowing Attack: Goa’uld larva do an amount of damage equal to their Strength +3D when biting and/or burrowing their way into a victim.

Constrictor: The Goa’uld larva is experienced at wrapping around an opponent to facilitate its entry into their mouth.

Possession: Upon a successful Brawling attack and Bite/Burrow attack, the Goa’uld enters its opponent. If the target is helpless or willing, then it only takes 1 action to take over the host’s body. If the target was surprised and subsequent attacks successful, then it will only take 1 action to possess the host. If the target is aware and resisting, then it will take 5 actions to fully possess them. (This is very painful and the target is aware that it is happening.) A 15+ Goa’uld Level difficulty Will save to resist. With success, you gain a round to resist, next round another roll. With failure, the parasite seizes control of the target’s body. Once in control, the parasite will begin healing the host.

Toxic blood: As an action, a Goa’uld can release a fatal quantity of its Naquadah enhanced blood. Hosts have a Difficult Stamina or Strength roll to resist the damage.

Size: 30 cm long (larva), otherwise: based on host

Story Factors:

Move: Larva: 6; otherwise based on host

Size: X meters tall based on host

Great Spirits

Xe'ls of PXY-887

The Great Spirits are of Native American mythology. Often, they took the form of animals or other aspects of nature. The mythology of the Great Spirits was introduced in the episode, 2.13 "Spirits", when their identities were taken by the aliens of the planet PXY-887 in order for them to better relate with the Central Coast Salish Indians who had been brought there by the Goa'uld.

Stats: Not Playable

Hadante Inmates

Linea of Hadante

The inmates of Hadante were convicts sentenced to life in prison for various crimes. They were sent to Hadante by the Taldor, the judicial body of P3X-775 for lending aid to a man who was a convicted murderer. The Hadante Inmates could have come from various planets, as SG-1 had, and were introduced in the episode, 2.03 "Prisoners". With the help of one of the inmates, SG-1 escaped from Handante.

Stats: Any Near Human types

Harsesis

Harsesis Shifu

A Harsesis is a human who is the offspring of two Goa'uld hosts and who inherits both of the Goa'ulds' genetic memories. Because of their great knowledge, the Harsesis is hunted for assassination by the other Goa'ulds who fear the Harsesis's greater power through the use of the advanced knowledge. The first Harsesis, Shifu, was introduced in the episode, 3.20 "Maternal Instinct".

Stats: Not Playable

Hankans

Cassandra of Hanka

Every person on the planet Hanka was killed by the Goa'uld Nirrti, except for a little girl named Cassandra. She was taken to Earth and nursed back to health, then adopted by the SGC's Dr. Janet Fraiser, in the episode, 1.15 "Singularity".

Stats: Near Human Mature Primitive

Hebridians

Aden Corso of Hebridan

The Hebridians are humans who were taken from Earth's Celtic culture. Their world was dominated by the Goa'uld until the Serrakin freed them. From that time on, the two species have lived together, some of them even marrying. The Hebridians were first introduced in the episode, 6.18 "Forsaken".

Stats: Near Human Modern

Jaffa

Jaffa with his pouch exposed

The Jaffa are genetically altered humans of Earth, designed to carry a Goa'uld symbiote in an abdominal pouch. By incubating the larval Goa'uld, Jaffa are given extended lives (some beyond 135 years), formidable strength, and an enhanced immune system with shortened healing periods. Because of these benefits, some Jaffa become warriors in service to a Goa'uld System Lord. Other Jaffa service the Goa'uld in their temples. The Jaffa were introduced in the series pilot, 1.01-1.02 "Children Of The Gods".

Stats:

Jaffa

Homeworld: Chulak

Attribute Dice: 12D

Dexterity: 3D/ 5D

Knowledge: 1D/ 3D

Mechanical: 2D/ 4D

Perception: 1D/ 3D

Strength: 3D/ 5D

Technical: 2D/ 4D

Special Skills:

Born for Battle: Bred for fighting the battles of the Goa’uld, Jaffa, at the time of character creation, for every 1D spent in the following skills, get 2D: EW: Staff Weapon, MC: Staff Weapon, Brawling, Martial Arts, and Dodge.

Special Abilities:

            Symbiote Dependency: Without a symbiote, Jaffa will soon die. For every hour without a symbiote, a Difficult Stamina roll must be made. For every missed roll, the Jaffa becomes Wounded. The next hour, roll again, if they fail, then they worsen to Wounded Twice, and so on until death. Implanting a new symbiote or returning the previous symbiote with restore their health.

Symbiote Health: The symbiote incubating within the Jaffa grants long life and       increased vitality. Stamina rolls are +2D

            Symbiote Regeneration: The symbiote quickly heals wounds, +3D to Strength rolls for Healing checks. Kel’no’reem meditation helps with this.

            Jaffa Toughness: Their spartan culture rewards strength. +2D vs Intimidation, Persuasion, and Bargain attempts against them.

            Disease Immunity: With a symbiote, Jaffa are immune to virtually all diseases.

            Poison Immunity: With a symbiote, Jaffa are immune to most common types of poison.

            Increased Strength: Jaffa receive a +2D boost to Strength, from their symbiote.

Honor Bound: All Jaffa are bound by a sense of honor that governs the way that they fight.

            Tretonin Dependency: When a symbiote is removed, the Jaffa immediately loses their immune system. However, by year 6 of the SGC, Tretonin was perfected to maintain a Jaffa’s immune system without a symbiote. If a Jaffa misses one of their daily doses, within 24 hours they must make a Moderate Stamina roll. If they fail, they are then considered Wounded. 12 hours later they must make a Difficult Stamina roll. Failure means they worsen to Wounded Twice. This continues until the get a dose of Tretonin.

Story Factors:

            Outsider: Due to their strict culture, Jaffa often find trouble adapting to other cultures and may not be welcome on world formerly enslaved by the Goa’uld.

Shol’vah: Before the Goa’uld were overthrown, if a Jaffa betrays their master(s), they would be branded Shol’vah and marked for death. The more important the Jaffa, the greater the punishments and the zeal to capture the offensive rebel.

Move: 10/12

Size: 2 meters tall or taller

Kelownans/Langarans

Jonas Quinn of the Kelownans

The Langarans are a race of humans living on the planet formerly known as Kelowna, since this is the country in which the Stargate was found. Jonas Quinn is one of the most notable of these people, having become a member of SG-1 for one year. Jonas has a physiology which permits him to be a quick study and retain information like one with a photographic memory. He also has other physiological differences which gained the interest of Nirrti and Anubis both. It is not clear if these advances in physiology were specific to Jonas alone or if they were shared by other Kelownans. We meet the Kelownans in the episode 5.21 "Meridian". It is on this planet that Daniel Jackson was exposed to the lethal dose of radiation which killed him. In Season Seven, the planet was renamed Langara in an attempt to recognize the uniting of the three major nations of the world: Kelowna, Andari, and Terania.

Stats:

Species Name: Kelownans/Langaran

Home Planet:            Langara

Attribute Dice: 12D

Dexterity       2D/4D

Knowledge     3D/5D

Mechanical    1D/3D

Perception     2D/4D

Strength        1D/3D

Technical       3D/5D

Special Skills:          None

Special Abilities:

Eidetic Memory: Langarans have very good memories and once something is read or experienced, they will retain it. +2D to skill checks when attempting to recall. Keen

Observers: Langarans are very keen observers, which, along with their memories, make them very skilled. Langarans get a +2D bonus to skills when employing what they observed.

Story Factors:           None

Move:             10/12

Size:   1.5 to 2 meters tall

Latonans

Marul of Latona

The Latonans lived on a peaceful planet, protected by a device built by their ancestors three hundred years ago called the Sentinel. A rogue NID cell damaged the Sentinel and it was up to SG-1 to see about getting the device operational once more while the planet was being attacked by the Goa'uld System Lord Svarog. SG-1 was successful in their mission, but relations with Latona was most probably cut off because of the unfortunate events surrounding the Goa'uld attack. The Latonans were introduced in the episode, 5.20 "The Sentinel".

Stats: Near Human Modern

Lucian Alliance

Netan of the Lucian Alliance

The Lucian Alliance is a coalition of former smugglers and mercenaries, mostly human, but there some Oranians among them, who've banded together to take advantage of the power vacuum left by the demise of the Goa'uld. They present a threat to the new Free Jaffa Nation because they have taken several of the Goa'uld ships and planets through lawless and ruthless means. The Lucian Alliance was introduced in the episode, 9.04 "The Ties That Bind".

Stats: Any Near Human type

Madronans

La Moor of Madrona

The Madronans are a peaceful people who live simply. Their planet, Madrona (PX7-941), was terraformed 900 years ago by an unidentified alien race and the stability of the ecosystem was managed by a piece of technology called the Touchstone. SG-1 helped the Madronans recover the Touchstone after it was stolen by a rogue cell of the NID. The Madronans were introduced in the episode, 2.14 "Touchstone".

Stats: Near Human Primitive

Nasyans

Talia of the Nasyans

The Nasyans lived peacefully until one day they were suddenly attacked by the Goa'uld. There were several SGC personnel helping the Nasyans evacuate through the Stargate. While Carter was giving mouth-to-mouth resuscitation to a Nasyan man, the Tok'ra symbiote named Jolinar of Malkshur took her as a host. The SGC gave the injured Nasyans medical treatment at the Air Force Academy Hospital and then found a new planet for them to relocate. The Nasyans were introduced in the episode, 2.02 "In The Line Of Duty".

Stats: Near Human Mature Primitive

Netjerians

Netjerian Female

The Netjerians are a tall, thin race with purple black skin and elongated features. They hail from the planet of Ta - Netjer, former throne world of the System Lord Hathor. Since their abandonment by Hathor, they have become virulently opposed to the Goa’uld, having built a high-tech and progressive society through their own efforts. They are by nature peaceful but not pacifistic. They are incensed by injustice and oppression, owing to their own experiences in the distant past.

The Netjerians are among the best Starship Pilots to be found among the lesser races of the galaxy. Over the centuries, they have gained and remarkable facility with the piloting of star faring vessels. This facility is so inmate in some Nigerians that they can easily transfer to vessels with which they have only minimal familiarity. It is this talent that these aliens believe can provide great assistance to the SGC as it battles against this Goa’uld System Lords.

Stats:

Species Name: Netjerians

Home Planet:            Ta-Netjer

Attribute Dice: 12D

Dexterity       2D/4D

Knowledge     1D/3D

Mechanical    3D/5D

Perception     3D/5D

Strength        2D/3D

Technical       1D/3D

Special Skills:          Pilot: At the time of character creation, for every 1D in Piloting, you get 2D.

Special Abilities:

Strong Willed: Netjerians receive a +1D bonus to willpower and stamina checks to resist intimidation, persuasion, or other attempts to interrogate or influence mentally.

Natural Pilots: Netjerians get a +2D to Piloting skill checks for maneuvers.

Story Factors: None

Move:             10/12

Size:   1.5 to 2 meters tall

Nomads of Vis Uban

Arrom of Vis Uban

The Nomads of Vis Uban lived among the ruins of a city built by the Ancients. The place name Vis Uban means "place of great power". These are the people who found Daniel Jackson when he returned to human form after being one of the Ascended. This culture was introduced in the episode, 7.01 "Fallen Part 1".

Stats: Near Human Mature Primitive

Nox

Lya of the Nox

The Nox were introduced in the episode 1.08 "The Nox". They are an advanced race who are pacifists. They possess great mental powers, including the ability to transport themselves, cloak themselves and others, and activate the Stargate without the use of a DHD.

Stats: Not Playable

Oranians

Tenat of Oran

Oranians are an alien race met by Daniel Jackson in the episode, 8.12 "Prometheus Unbound". Very little is known about them, but the two male members of this race showed great physical strength by picking up a large container of the highly dense weapons grade naquadah they had brought to exchange for the Prometheus which they mistakenly thought Daniel was selling.

Stats:

Species Name: Oranians

Home Planet:            Oran

Attribute Dice:          12D

Dexterity       2D/4D

Knowledge     1D/2D+1

Mechanical    1D/3D

Perception     1D+1/4D+2

Strength        3D/5D

Technical       1D/2D+1

Special Skills: None

Special Abilities: None

Story Factors: None

Move:             10/12

Size:   2 to 2.75 meters tall

Orbanians

Merrin of Orban

The Orbanians were a technologically advanced race who descended from natives of pre-Columbian South America. They used nanotechnology to pass on and preserve their knowledge. The Orbanians were introduced in the episode, 3.05 "Learning Curve".

Stats:

Species Name: Orbanians

Home Planet:            Orban

Attribute Dice: 12D

Dexterity       2D/4D

Knowledge     2D/4D

Mechanical    2D/4D

Perception     2D/4D

Strength        2D/4D

Technical       2D/4D

Special Skills:          None

Special Abilities:

Nanite Learning: While the Urrone program was active, Orbanians would learn from downloads from children infected with nanites.

Story Factors: Technologically Advanced: Orbanians are at least two decades ahead of the Tauri.

Move:             10/12

Size:   1.5 to 2 meters tall

Ori

The Ori manifest themselves in a wall of fire

The Ori were Ascended Beings who manifest themselves in a wall of fire in the City of the Gods on the Plains of Celestis in a far galaxy that was the original home of the Ancients (who were called the Altera when they left that galaxy and made a new home in the Milky Way). The Ori claimed to be gods and the creators of all humanity and were served by those who follow their religion, called "Origin", which was put forth in The Book of Origin. The Ori called the Alterans "evil" because they have kept the human life of the Milky Way a secret and withheld the "truth of the universe" from them. Once the Ori found out about the existence of humanity in the Milky Way, they sent their representatives, advanced humans to whom the Ori had given great powers, to show the Path to Enlightenment (another term for ascension). If humans of the Milky Way rejected Origin, they were destroyed. The Ori were introduced in the episode, 9.02 "Avalon Part 2" and were wiped out through the use of advanced technology and a help from rogue Ascended Ancients in 10.14 "The Shroud" and Stargate: The Ark of Truth.

Stats: Not Playable

The Others

The Others manifest themselves in a storm cloud

The Others are a group of Ascended Beings who have joined in a collective to enforce rules governing their interactions with those not on their higher plane of existence. They also include members of the race of humans known as the Ancients who built the Stargates millennia ago and who later learned how to ascend. The Others have only been seen manifested as dark storm clouds accompanied by brilliant lightning (although Daniel Jackson has seen them manifested in human form while he was in a semi-ascended illusionary state designed by Oma Desala). They were introduced in the episode, 5.03 "Ascension".

Stats: Not Playable

Pangarans

Dr. Zenna Valk of Pangara

The Pangarans developed the immune-system-replacing drug, Tretonin, from the symbiotes spawned by the Tok'ra Queen, Egeria. They were met in the episode, 6.10 "Cure".

Stats:

Species Name: Pangarans

Home Planet: Pangara

Attribute Dice:          12D

Dexterity       2D/4D

Knowledge     2D/4D

Mechanical    2D/4D

Perception     2D/4D

Strength        2D/4D

Technical       2D/4D

Special Skills:          None

Special Abilities: None

Story Factors:          

Tretonin Dependency: Due to experimentation upon themselves, Pangarans have no immune system. The Tok'ra helped them perfect Tretonin to maintain their immune system. If a Pangaran misses one of their daily doses, within 24 hours they must make a Moderate Stamina roll. If they fail, they are then considered Wounded. 12 hours later they must make a Difficult Stamina roll. Failure means they worsen to Wounded Twice. This continues until they get a dose of Tretonin or die.

Move:             10/12

Size:   1.5 to 2 meters tall

People of Camelot

Meurik of Camelot

The People of Camelot were descendants of the people Merlin brought to Camelot around the reign of Arthur and the Knights of the Round Table. When SG-1 visited, the village was led by Meurik. The villagers and planet were introduced in the episode, 9.20 "Camelot Part 2".

Stats: Near Human Mature Primitive

People of Harry Maybourne's Planet

Garan of Harry Maybourne's Planet

When Harry Maybourne took refuge on a planet formerly in the domain of the Goa'uld Ares, he became the medieval village people's new king, King Arkhan the First. The people admired him and looked to him for guidance because he was the one who had saved them from terrible catastrophes and improved their living conditions. The People of Harry Maybourne's Planet fought for their freedom against Ares and won. They were introduced in the episode, 8.13 "It's Good To Be King".

Stats: Near Human Primitive

People of Juna

Darien of Juna

The People of Juna had not seen their god, Heru'ur, in many generations, but still worshipped him. SG-1 visited their planet, Juna, after Heru'ur was defeated to assure them that they were free from the false god and that they would be safe if they buried their Stargate. Unfortunately, the Goa'uld System Lord Cronus decided to conquer Juna via starships. SG-1, along with their robot duplicates helped these people free themselves from Cronus' harsh rule. The People of Juna were introduced in the episode, 4.21 "Double Jeopardy".

Stats: Near Human Primitive

People of K'Tau

Elrad of K'Tau

The People of K'Tau lived on an Asgard Protected Planet where their primary Norse god was Freyr. They believed that SG-1 were messengers of doom when their sun, the Eye of Odin, was adversely affected by the SGC's overriding of failsafe protocols in the dialing program in order to establish a wormhole. They were introduced in the episode, 5.05 "Red Sky".

Stats: Near Human Mature Primitive

People of P3L-997

Daniel reports via MALP from P3L-997

The moon of the planet P3L-997 started to decay in its orbit, causing severe seismic disturbances and weather anomalies on the planet, rendering it uninhabitable. The SGC sent Daniel Jackson and a team to manage the evacuation of the inhabitants through the Stargate. During this time, the Stargate network became inoperable because the SGC sent a computer virus to a Stargate on a planet lorded over by the Goa'uld Ba'al with the hopes of hindering Ba'al's growth in power among the System Lords. Ba'al modified the virus and this modification caused the entire Stargate network to become inoperable, except for the one at the SGC which had no DHD to become infected. Daniel had to move the inhabitants to higher ground because flood waters were overtaking their position near the Stargate. Once the virus was removed from the network, the inhabitants were successfully relocated before the Stargate became completely submerged. The People of P3L-997 were introduced in the episode, 7.09 "Avenger 2.0".

Stats: Near Human Primitive

People of P3R-118

Kegan of P3R-118

The People of P3R-118 were living on a planet going through an ice age (P3R-118). In order to survive, they lived in and maintained a domed city. This city was extraordinarily advanced and comfortable and virtually crime-free. They held a secret, however, that got the members of SG-1 into serious trouble when it was revealed: they kept a group of slaves underground to work in the mines and power plant to maintain the city and all the while, these workers were not aware of the city. SG-1 helped the underground workers relocate after their positions were revealed to them, in the episode, 4.10 "Beneath The Surface".

Stats: Near Human Modern

People of P3R-636

Shyla of P3R-636

The People of P3R-636 honored the man who slew the ruling Goa'uld over 700 years ago by placing him on a throne. This Goa'uld served another Goa'uld and sent tribute to him through the Stargate in the form of naquadah which was mined by the slave labor of the populace. SG-1 was able to help the new queen determine if mining the naquadah was still necessary, and if so, to help them find new methods which would not kill the people. P3R-636 was visited by SG-1 in the episode, 2.05 "Need", and was one of only a few places where SG-1 had encountered a working sarcophagus which was not in the hands of the Goa'uld. Since the effects of using the sarcophagus are extremely detrimental (the king used it to prolong his life, but the negative effects eventually killed him), the device was destroyed.

Stats: Near Human Mature Primitive

People of P3X-289

Pallan of P3X-289

The People of P3X-289 were unaware that their computer-maintained domed city was shrinking and sending residents to their deaths in order to maintain balance because the computer altered their memories through a device called The Link. When SG-1 came to visit, they were made aware of their problem and relocated, in the episode, 7.05 "Revisions".

Stats: Near Human Advanced

People of P3X-367

Alebran of P3X-367

The People of P3X-367 were the victims of the Goa'uld System Lord Nirrti in her attempt to genetically engineer the perfect human host, called a hok'tar. They were successful at stopping the experimentation, but not before many of their people died, in the episode, 6.16 "Metamorphosis".

Stats: Near Human Primitive

People of P3X-513

Jamala of P3X-513

The People of P3X-513 had once served the Goa'uld in the mines, but they were abandoned when the mines became unproductive. The planet also provided additional hardship to its inhabitants through deadly UV radiation. The Goa'uld left behind devices which would protect the people, but these devices were not operational at the time that SG-9 and SG-1 visited them. With the help of SG-1, the devices were discovered and the people were able to leave the shelter of the mines and live under the sky once more. SG-1 also saved these people from enslavement of Capt. Jonas Hanson of SG-9 after Hanson fell delusional due to several factors, one being over exposure to the deadly radiation. The People of P3X-513 were introduced in the episode, 1.06 "The First Commandment".

Stats: Near Human Primitive

People of P4M-328

Cicero of P4M-328

The People of P4M-328 had a modern society, but weren't aware of the function of the Stargate until SG-1 arrived through it as it sat on display in a museum. Mistaken for hostage-taking rebels, the team had to find a power source to dial the Stargate out at the same time that they held talks with the planet's version of a police negotiator. After the team returned home, the negotiator had the Stargate buried because the planet's political system was not prepared to accept the existence of alien life, in the episode, 10.16 "Bad Guys".

Stats: Near Human Modern

People of P4S-237

Ellori of P4S-237

The People of P4S-237 lived in the hope of ancient prophecy which foretold of their eventual freedom from the enslavement of the Goa'uld. Their planet was controlled by the Goa'uld System Lord Mot who was collecting a tribute of naquadah, seemingly for his lord, Ba'al, but actually for his own benefit in his plans to overthrow Ba'al. The SGC came at a time when Mot visited and with their help, the people were able to gain their freedom, in the episode, 6.21 "Prophecy".

Stats: Near Human Mature Primitive

People of P4X-884

Togar of P4X-884

The human Togar was the only inhabitant of P4X-884 met by the members of SG-1. He implanted each member with a computer microchip which generated an artificial virtual reality life-form named Urgo. SG-1 pursuaded Togar to take Urgo into his own brain in order to preserve Urgo's life and to learn to have fun. Togar and Urgo were introduced in the episode, 3.16 "Urgo".

Stats: Near Human Advanced

People of P6G-452

Worrel of P6G-452

The People of P6G-452 lived in an agrarian society which centered around the growing and distributing of a genetically-engineered and highly-addictive corn called kassa. This crop was produced by the Lucian Alliance who sought to control human populations across the galaxy through addiction to the crop. Kassa growers were introduced in the episode, 9.16 "Off The Grid".

Stats: Near Human Mature Primitive

People of P7J-989

Keeper of P7J-989

The People of P7J-989 had rendered their world uninhabitable through over industrialization. They built several domed habitats and placed themselves in stasis chairs which linked their minds together. During their long slumber, the "residents" were entertained by the virtual reality scenarios played out from each person's memories, managed by a man known as The Keeper. When SG-1 came to the planet, they were each lured into a Game Keeper's Chair and their memories were incorporated into the entertainment scenarios. Eventually, SG-1 convinced the residents that the planet had become habitable once more and showed them the exits out of the "games", much to the Keeper's dismay because he felt that they would destroy the world once again after he had planted lovely flower gardens. The People of P7J-989 were introduced in the episode, 2.04 "The Game Keeper".

Stats: Near Human Advanced

People of P8X-412

Azdak of P8X-412

The People of P8X-412 were once ruled by the Goa'uld Qetesh. Vala Mal Doran was the former host to Qetesh and after she was freed of the symbiote, she posed as Qetesh to gain access to the naquadah mine. Vala was persuaded to reveal herself as a false god in order to educate the people of the planet on the Priors of the Ori, missionaries who represented the powerful Ascended Beings known as the Ori. Unfortunately, the people turned their devotion to the Ori after the Prior sent a plague and then healed them. The People of P8X-412 were introduced in the episode, 9.05 "The Powers That Be".

Stats: Near Human Primitive

People of P9C-882

Thilana of P9C-882

The People of P9C-882 had once served the Goa'uld for centuries, but found their freedom after the fall of the System Lords. When a Prior of the Ori visited the planet demanding that they turn to Origin, the people sought help from SG-1. Using a modified Arthur's Mantle, Merlin's device that phased-shifted targets into an alternate dimension, SG-1 successfully saved the village, in the episode, 10.12 "Line In The Sand".

Stats: Near Human Primitive

People of Talthus

Pharrin of Talthus

The People of Talthus built three cryosleep ships to escape from the sun flare triggered by the gravitational pull of a dark star which passed near it. The people were on their several-hundred-year trip to another planet called Ardena when the ship Stromos crashed on a planet which SG-1 visited, in the episode, 7.06 "Lifeboat".

Stats: Near Human Modern

People of Tegalus

Jared Kane of the Rand Protectorate

The planet Tegalus consisted of two warring nations: the Rand Protectorate and the Caledonian Federation. Upon SG-1's arrival through the Stargate, the two countries ended up firing their missiles at each other because a religious zealot caused civil unrest, claiming that the Stargate's activation supported his religious beliefs that the gods would return and reward the faithful. Both countries were devastated in short order, but the Rand Protectorate, along with the SGC, led the way to rebuilding the societies. About half a year after the war, the planet discontinued their contact with Earth because a Prior of the Ori had visited them and helped the Rand Protectorate create a killer satellite which they could use on Caledonia. Even after the Prometheus was destroyed by the weapon, the SGC tried to help the two countries come to an agreement so that the weapon would not be used for genocide, but unfortunately, the distrust and hatred between the two peoples could not be abated and they ended up destroying each other. The People of Tegalus were introduced in the episode, 8.05 "Icon", and wiped each other out in the episode, 9.15 "Ethon".

Stats: Near Human Modern

People of the Land of Light

Tuplo of the Land of Light

The People of the Land of Light are humans from Earth's Minoan civilization. They are a gentle people who live in a land of plenty. They were first met in the episode 1.05 "The Broca Divide" when the SGC helped them overcome a medical condition which caused many of their people to mutate into primitives. Grateful for the help in curing "The Touched", they formed an alliance with Earth and have offered their world as sanctuary for displaced people.

Stats:

Pre-Chaucer Christians

Simon of Pre-Chaucer Christian society

These people lived in a pre-Chaucer Middle Ages Christian society which was under the control of the Goa'uld System Lord Sokar who sent his Unas regularly to retrieve five humans left for "sacrifice". SG-1 helped the people free themselves of the Goa'uld tyranny and instructed them to bury their Stargate after SG-1 left to prevent any more of Sokar's Unas "demons" from taking their people again. These highly devout, simple people were introduced in the episode, 3.08 "Demons".

Stats: Near Human Mature Primitive

Priors of the Ori

Prior of the Ori

Priors of the Ori are advanced humans who represented the Ascended Beings known as the Ori. The Ori gave these Priors their powers and sent them to the Milky Way in order to spread the word of "Origin", a religion based on the Path to Enlightenment (ascension) and the reverence of the Ori who claimed to be humanity's creators. The Priors had the power to destroy any who rejected Origin and the Ori as gods. Priors of the Ori were introduced in the episode, 9.02 "Avalon Part 2", and they themselves rejected the Ori as their gods in Stargate: The Ark of Truth.

Stats: Not Playable

Reetou

Reetou

The Reetou are intelligent insect-like beings who are also enemies of the Goa'uld. There are some rebel factions of the Reetou which believe that the only way to rid the universe of the Goa'uld is to kill off all potential host races, including the Tau'ri of Earth. The Reetou are made even more alien to us because they live 180 degrees out of phase with us, making them invisible. They, however, can see us. We are introduced to the Reetou in the episode, 2.20 "Show and Tell".

Stats: Not Playable

Reol

Reol

The Reol are a species being hunted to the point of extinction by the Goa'uld. They excrete a chemical which allows them to plant detailed hallucinations, including appearance and voice, in their "victims" in order to blend in. The first Reol encountered by SG-1 was in the episode, 5.04 "The Fifth Man".

Stats: Not Playable

Replicators

First Generation Replicators

The Replicators are artificial life forms which are built on nanotechnology. At first, they were created by an android named Reese as toys, but soon they became independent with the highest priority being survival through replication, hence their name. An attempt by the Asgard to stop their devouring of technologically advanced civilizations (they used the technology to create more of themselves) unintentionally led the Replicators to evolve from bug-like to humanoid. The Human Form Replicators held the intelligence capability of their creator, Reese. The Replicators were introduced in the episode 3.22 "Nemesis" and the Human Form Replicators, in the episode 6.12 "Unnatural Selection". Both forms were wiped out of the Milky Way in 8.17 "Reckoning Part 2", but the template for the bug-like first generation is stored in the Asgard Computer Core given to the humans of Earth by the Asgard before that race committed mass suicide (10.20 "Unending"; Stargate: The Ark of Truth).

Stats: Not Playable

Sekhmet

Sekhment Male in meditation

The Sekhmet were a species of feline Goa'uld hosts mostly utilized by Bastet. They were nearly 2 meters tall, with short soft fur covering their bodies. They had pointed snouts, triangular swiveling ears and seemed to resemble a black house cat in appearance. They had whiskers, sharp teeth, yellow eyes, and thin, razor-sharp claws on each hand.

Stats:

Species Name:  Sekhmet

Home Planet:            Tarvis (P3X-540)

Attribute Dice:          12D

Dexterity       1D/4D+2

Knowledge     1D/3D+2

Mechanical    1D/3D

Perception     3D/5D

Strength        1D/4D+1

Technical       1D/2D+2

Special Skills:          None

Special Abilities:     

Sneak Bonus: At the time of character creation only, Sekhmet receive 2D for every 1D in skill dice they place in sneak; they may still only place a maximum of 2D in sneak (2D in beginning skill die would get them 4D in sneak).

Keen Senses: Sekhmet are used to nighttime activity and rely more on their sense of smell, hearing, taste, and touch than sight. They suffer no Perception penalties in darkness.

Claws: Sekhmet have claws on their hands and feet that do STR+1D damage

Story Factors:          

Technologically Primitive: Sekhmet are technologically primitive. While they are fascinated by technology (and once exposed to it will adopt quickly), on Tarvis they will seldom posses anything more sophisticated than bows and spears.

Move:             11/14

Size: 2.25-3.5 meters tall

Serrakin

Warrick of the Serrakin

The Serrakin are a technologically advanced race of humanoids. They are genetically compatible with humans and many of their race have intermarried with the humans of Hebridan (Hebridians whose ancestors they freed from Goa'uld enslavement). The Serrakin were introduced in the episode 6.18 "Forsaken".

Stats:

Species Name: Serrakin

Home Planet:            Unknown

Attribute Dice: 12D

Dexterity       1D/3D+1

Knowledge     3D/4D+2

Mechanical    2D/4D

Perception     2D/4D

Strength        2D/4D

Technical       2D/4D

Special Skills: None

Special Abilities:     

Body Armor: The Serrakin's thick skin and bony head gives them natural protection from physical attacks. +1D vs Physical Attacks and +1 vs Energy Attacks

Story Factors: None

Move:             10/12

Size:   1.5 to 2 meters tall

Shavadai

Abu of Simarka

The Shavadai are descendants of a Mongolian population taken to the planet Simarka. They were introduced in the episode, 1.04 "Emancipation".

Stats:

Species Name: Shavadai

Home Planet:            Simarka (P3X-593)

Attribute Dice: 12D

Dexterity       2D/4D

Knowledge     2D/4D

Mechanical    2D/4D

Perception     2D/4D

Strength        2D/4D

Technical       2D/4D

Special Skills:  None

Special Abilities: None

Story Factors:          

Property: Women in Shavadai culture are property. supposedly to protect them from what they called evil spirits (possibly the Goa'uld), though the laws are actually geared towards control and repression. It seems that the laws were absolute and that women would be punished for disobeying them regardless of whether they were aware the laws existed.  It took the influence of an outsider, Captain Samantha Carter, to finally liberate the women of the Shavadai. (SG1: ""Emancipation"") However, after Moughal's death, his son Abu returned Shavadai society to its previous customs. (SG1: ""Do No Harm"")"

Move:             10/12

Size:   1 to 1.9 meters tall

 Sodan

Lord Haikon of the Sodan

The Sodan are a group of highly skilled Jaffa warriors who broke away from serving their Goa'uld master Ishkur 5,000 years ago. The Sodan sought out Kheb, but found another planet formerly of the Ancients, where they isolated themselves and pursued the Path to Enlightenment without concern for their enslaved brethren. They are legendary among the Jaffa who have recently won their freedom to become the Free Jaffa Nation, and have been sought out by the Nation with the hope that they will provide their knowledge and leadership as the Nation learns to live in freedom. The Sodan were introduced in the episode, 9.08 "Babylon", but were annihilated in 9.18 "Arthur's Mantle".

Stats:

Species Name:  Sodan Jaffa

Home Planet:            P9G-844

Attribute Dice:          12D

Dexterity       3D/ 5D

Knowledge     1D/ 3D

Mechanical    2D/4D

Perception     1D/ 3D

Strength        3D/ 5D

Technical       2D/4D

Special Skills:

Born for Battle: Bred for fighting the battles of the Goa’uld, Jaffa, at the time of character creation, for every 1D spent in the following skills, get 2D: EW: Staff Weapon, MC: Staff Weapon, Brawling, Martial Arts, and Dodge.

Sodan Training: Sodan training is more intense than typical Jaffa training and utilizes the Sodan Staff Weapon. Also, use of the personal cloaking device. At the time of character creation, for every 1D of Martial Arts, you get 2D.

Special Abilities:     

Symbiote Dependency: Without a symbiote, Jaffa will soon die. For every hour without a symbiote, a Difficult Stamina roll must be made. For every missed roll, the Jaffa becomes Wounded. The next hour, roll again, if they fail, then they worsen to Wounded Twice, and so on until death. Implanting a new symbiote or returning the previous symbiote with restore their health.

Symbiote Health: The symbiote incubating within the Jaffa grants long life and       increased vitality. Stamina rolls are +2D

Symbiote Regeneration: The symbiote quickly heals wounds, +3D to Strength rolls for Healing checks. Kel’no’reem meditation helps with this.

Jaffa Toughness: Their spartan culture rewards strength. +2D vs Intimidation, Persuasion, and Bargain attempts against them.

            Disease Immunity: With a symbiote, Jaffa are immune to virtually all diseases.

            Poison Immunity: With a symbiote, Jaffa are immune to most common types of poison.

            Increased Strength: Jaffa receive a +2D boost to Strength, from their symbiote.

Story Factors:          

Honor Bound: All Jaffa are bound by a sense of honor that governs the way that they fight.

Outsider: Due to their strict culture, Jaffa often find trouble adapting to other cultures and may not be welcome on world formerly enslaved by the Goa’uld.

Move:             10/12

Size:   2 meters tall or taller

Tagreans

Ashwan of Tagrea

The Tagreans were a people without a past. Their ancestors overthrew their Goa'uld oppressor Heru'ur and buried their Stargate in defiance. They also destroyed all records of Heru'ur's enslavement of their people. SG-1 and the crew of the Prometheus helped them find their Stargate and uncover their past in the episode, 6.20 "Memento".

Stats: Near Human Modern

Taldor

SG-1 receives sentencing by Taldor

Taldor ("justice") is a judicial body of the planet P3X-775 which hand out only one sentence for nearly all offenses: life imprisonment in the prison planet Hadante. SG-1 encountered a man running from Taldor and were sentenced along with him to the harsh place. Taldor, made of several people, both male and female, do not show their faces during sentencing. They adhere to the strict laws without waver. The Taldor were introduced in the episode, 2.03 "Prisoners".

Stats: Not Playable

Tok'ra

Tok'ra Selmak hosted by Jacob Carter

The Tok'ra are a group of human-symbiote pairings that actively oppose the Goa'uld. They use infiltration and guerilla tactics as needed. They are allies of the SGC and frequently provide manpower and starships to help Earth. The symbiotes are the same species as the Goa'uld, but they are the descendents of Egeria, a queen symbiote who opposed the forced taking of hosts. The Tok'ra symbiotes seek a truly symbiotic relationship with their hosts, one of true sharing, rather than a parasitic one. The first Tok'ra met was Jolinar of Malkshur, in the episode, 2.02 "In the Line of Duty".

Stats:

Homeworld: None

Tok’ra Template

Attribute Dice: 12D

Dexterity: 1D/ 4D

Knowledge: 3D/ 5D

Mechanical: 0D/ 0D

Perception: 2D/ 3D

Strength: 1D/ 2D

Technical: 2D/ 4D

Special Skills:

Special Abilities:

Parasite: Without a host, a Tok’ra is a tiny but dangerous worm-like creature (See Tok’ra Larva stats, below for when outside a host.)

Blending Abilities: Without a host, a Tok’ra possesses the same physical abilities of a larva. When blended with a host, the Tok’ra Attributes for Knowledge, Perception, and Technical are used instead of the hosts, while the hosts’ Attributes of Reflexes, Mechanical, and Strength are kept.

Long Lived: The Tok’ra is very long lived, with most living to be 2000 earth years old. Their hosts tend to live 200 earth years. This could be extended with a sarcophagus, but the Tok’ra do not believe in their use due to the corruption and addiction it causes.

Immunity to disease: The Tok’ra is completely immune to all forms of natural and synthetic disease, except for contagions specially engineered to affect Tok’ra.

Radiation Resistance: The Tok’ra gains a +2D bonus to Strength rolls vs. Radiation damage.

Healing: The Tok’ra provides healing to their host bodies. +4D to healing attempts every 3 rounds until fully healed.

Inherited Memory: The Tok’ra gains 4D to knowledge skill checks, when attempting to perform an untrained skill or something from genetic memory or from a previous host. This ability reflects knowledge handed down from Tok’ra and also inherited from hosts.

Naquadah Blood: The Tok’ra is able to use Naquadah powered devices, such as the Ribbon and Healing devices.

Naquadah sense: You can sense Naquadah in the blood of others up to 10 meters away

Tok’ra Larva:

Planet of Origin: P3X-888

DEXTERITY 4D

Dodge 5D, Sneak 5D

MECHANICAL 3D+2

PERCEPTION 1D

Hide 2D+2, search 3D+1

STRENGTH 2D

Bite/burrowing attack 4D, Brawling attack 4D Jump 4D, Swimming 4D,

Special Abilities:

Live outside host: If a Tok’ra is outside a host and must survive without assistance, they must roll a stamina or strength check vs. 10 + every minute out. Failure induces 1 wound level each missed roll, until death. If introduced to heavily oxygenated body of water, this reduces the checks to once per hour.

Bite/Burrowing Attack: Tok’ra larva do an amount of damage equal to their Strength +3D when biting and/or burrowing their way into a victim.

Constrictor: The Tok’ra larva is experienced at wrapping around an opponent to facilitate its entry into their mouth.

Possession: Upon a successful Brawling attack and Bite/Burrow attack, the Tok’ra enters its opponent. If the target is helpless or willing, then it only takes 1 action to take over the host’s body. If the target was surprised and subsequent attacks successful, then it will only take 1 action to possess the host. If the target is aware and resisting, then it will take 5 actions to fully possess them. (This is very painful and the target is aware that it is happening.) A 15+ Tok’ra Level difficulty Will save to resist. With success, you gain a round to resist, next round another roll. With failure, the parasite seizes control of the target’s body. Once in control, the parasite will begin healing the host.

Toxic blood: As an action, a Tok’ra can release a fatal quantity of its Naquadah enhanced blood. Hosts have a Difficult Stamina or Strength roll to resist the damage.

Size: 30 cm long (larva), otherwise: based on host

Story Factors:

Move: Larva: 6; otherwise based on host

Size: X meters tall based on host

Tollan

Narim of the Tollan

The Tollan are members of a technologically advanced human civilization. They shared their technology with a less-advanced neighboring world, but that the world was not prepared to use that technology wisely and ended up destroying themselves. When their world was destroyed, it affected the orbit of the Tollan homeworld and that world, too, was destroyed. The Tollan were able to escape the death of their civilization by finding a new homeworld, Tollana, via starships, but they eventually built their own Stargate. Tollana was destroyed by the Goa'uld and we lost contact with them, not knowing if any survived. We first met the Tollan in the episode, 1.17 "Enigma".

Stats: Not Playable

Unas

Chaka of the Unas

According to a theory developed by Drs. Daniel Jackson and Robert Rothman, the Unas evolved on the same planet as the Goa'uld and were, therefore, the first hosts to the symbiotes. Eventually, however, the Goa'uld preferred to take human beings as hosts because their bodies were more easily maintained. Because of their physical strength, however, the Unas became slaves of the Goa'uld, primarily used to mine the precious mineral naquadah upon which the Goa'ulds’ technology depends. The Unas were introduced in the episode 1.10 "Thor's Hammer".

Stats:

Species Name: Unas

Home Planet:            P3X-888

Attribute Dice: 12D

Dexterity       2D/4D

Knowledge     1D/2D+1

Mechanical    1D/3D

Perception     1D+1/4D+2

Strength        3D/5D

Technical       1D/2D+1

Special Skills: None

Special Abilities:

Natural Body Armor: The thick skin of the Unas act as

armor, providing a +2D bonus against physical attacks, and

a +1D bonus against energy attacks.

Regeneration: Unas have considerable ability to recover from wounds. +5D to STR healing checks

Story Factors: Language: Unas are unable to speak common languages.

Move:             10/12

Size: 1.5 to 2 meters tall

Unas Traders

Unas Trader Burrock

The Unas Traders lived on a planet (designation unknown) which had fought the Beast Wars against the Unas who served the Goa'uld. Before the war, the humans of the planet were slaves of the Unas, but after the war, they became the masters of the Unas. The Unas became beasts of burden and the whole society was built upon their enslavement. SG-1 inadvertently instigated a revolt of the Unas, but eventually a truce was declared where no one served another as a slave. The Unas Traders were introduced in the episode, 5.07 "Beast Of Burden".

Stats: Near Human Mature Primitive

Velonans

Daniels studies memorial left behind by the Velonans

About 400 years ago, the Velonans were about to be conquered by the Goa'uld, but an Ascended Being named Orlin couldn't stand by and watch that happen. He communicated the knowledge which enabled the Velonans to build a powerful weapon which was beyond their level of understanding and sophistication. They defeated the Goa'uld and built a memorial to their victory, but soon thereafter, the Velonans decided to use the weapon to conquer other worlds. The collective of Ascended Beings to which Orlin belonged, called The Others, destroyed the Velonans and banished Orlin to the planet for his interference. The Velonans' legacy was introduced in the episode, 5.03 "Ascension".

Stats: Not Playable, they dead.

Villagers of Ver Ager

Fannis of Ver Ager

The Villagers of Ver Ager are humans who live in a far galaxy that was the original home of the Ancients. The Ancients were known as the Altera when they left that galaxy millions of years ago and found a new home in the Milky Way. Daniel Jackson and Vala Mal Doran met these villagers when they used Ancient communications technology. Three of the villagers were killed as a result of this contact because they were revealed to be heretics in opposition to the Ori, powerful Ascended Beings who claimed to be humanity's creators and gods. The Villagers of Ver Ager were introduced in the episode, 9.02 "Avalon Part 2", and all were freed from Ori oppression in Stargate: The Ark of Truth.

Stats: Near Human Mature Primitive

Villagers of Ver Isca

Tomin of Ver Isca

The Villagers of Ver Isca live on a planet in the home galaxy of the Ori. When Vala Mal Doran was accidentally transported to this planet, one of the villagers, Tomin, took her into his home and nursed her back to health. Finding herself mysteriously pregnant, Vala married Tomin in order to fit into the village's strict society where pregnancy outside of marriage would not have been accepted. Vala befriended members of an anti-Ori group who helped her communicate with those at the SGC to warn them of the villagers' role in building the Ori's massive warships and armies destined to invade the Milky Way. The Villagers of Ver Isca were introduced in the episode, 9.19 "Crusade Part 1", and all were freed from Ori oppression in Stargate: The Ark of Truth.

Stats: Near Human Mature Primitive

Volians

Volian named Keel

The Volians once had an industrial civilization until they met the alien race known as the Aschen. Once the Volian homeworld was included in the Aschen Confederation, its society became agricultural. Little did the Volians know that the Aschen not only brought long life and good health with their vaccine, but the death of their civilization through infertility. The Volians were introduced in the episode, 5.10 "2001".

Stats: Near Human Mature Primitive

Vyuns

Ke'ra of Vyus

The Vyuns were the victims of a failed experiment by the Destroyer of Worlds, Linea (met in the episode, 2.03 "Prisoners"). Linea's experiment caused the people of Vyus (P2Q-463) to regenerate and lose their memories. The Vyuns called this event the Vorlix. The SGC, along with Ke'ra, Linea's amnesiac younger self, developed a drug to reverse the effects of the experiment and this helped the people save their society. The Vyuns were introduced in the episode, 3.11 "Past And Present".

Stats: Near Human Modern

Water Entities

Water Entities in vapor form

Microscopic intelligent lifeforms were discovered in the waters of a planet visited by the Russians in their short-lived Stargate program. These lifeforms were not discovered until after some of them were entrapped at the Russian's Siberian base of operations. The Russians thought that the energy readings they were getting from the water indicated that the water could be a safe and clean energy source, but the entities considered themselves prisoners and did everything they could to escape. They inhabited the bodies of some of the scientists studying them, hoping to control the bodies long enough to dial the Stargate and go home. The base commander initiated a foothold protocol and everyone on the base was killed, but the entities survived inside the body of Col. Harry Maybourne. Eventually, the entities traveled to Teal'c and he helped them activate the Stargate and escape in the form of a vapor. Soon thereafter, Daniel, Carter, and a Russian scientist were returned after having been entrapped on the water planet by the remainder of the collective which attempted communication with Daniel through touch. Because the Earth-bound entities returned safely home, the collective on the planet returned their prisoners alive, basically performing a hostage exchange. The water entities were introduced in the episode, 4.07 "Watergate".

Stats: Not Playable

PEGASUS GALAXY ALIENS

Asurans

Oberoth

The Asurans were the human form Replicators of the Pegasus Galaxy that were created by the Ancients of Atlantis as a weapon against the Wraith during the Ancient-Wraith War 10,000 years ago. They were introduced in Stargate Atlantis: 3.05 "Progeny". As a whole, the Asurans were wiped out when their homeworld Asuras was destroyed in Stargate Atlantis: 4.11 "Be All My Sins Remember'd Part 2", but a small group of rogue Asurans survived only to be left drifting in space in Stargate Atlantis: 5.05 "Ghost in the Machine".

Stats: Not Playable

Athosians

Teyla Emmagan of Athos

The Athosians were the first alien allies the Atlantis Expedition Team found in the Pegasus Galaxy when they visited Athos. Their leader, Teyla Emmagan, joined the Expedition and serves as a liaison with other worlds with which her people had traded. The Athosians honor the Ancients, those they call the Ancestors. After their world was attacked by the Wraith, the Athosians came to live with the Expedition in the city, but soon moved to the mainland of Lantia, the same planet on whose ocean the city-ship Atlantis floated. Later, the Athosians relocated to another planet they called New Athos, but the entire settlement mysteriously disappeared, having been kidnapped by a Wraith-Human hybrid named Michael Kenmore who was trying to perfect a human-iratus hybrid army using human subjects. Unfortunately, only a small group of survivors were rescued. The Athosians were introduced in Stargate Atlantis: 1.01 "Rising Part 1".

Stats: Near Human Modern

Genii

Ladon Radim

The Genii are under the leadership of Ladon Radim. Teyla led the Expedition to the Genii because her people had a trading arrangement with them. Secretly, though, these apparent farmers were actually soldiers who lived underground. They had advanced far enough in the sciences to create nuclear bombs, which they planned to use against the Wraith. Most of the Genii were wiped out by the Wraith, but the ones who survived organized under Radim or became mercenaries. The Genii were introduced in Stargate Atlantis: 1.08 "Underground".

Stats: Near Human Modern

Satedans

Ronon Dex

The Satedans' homeworld was destroyed by the Wraith seven years ago, but there are about 300 survivors scattered throughout the Pegasus Galaxy. They call the Stargate the Ring of the Ancestors. One of the Satedans, Ronon Dex, joined Sheppard's team not long after they rescued him as a "runner", a tagged prey in the Wraith's ritual hunt.

Stats: Near Human Modern

Travelers

Larrin, leader of the Travelers

The Travelers are a group of humans who have managed to evade the Wraith by living in spaceships. Originally, they had a homeworld, but over the generations, life on a spaceship is all that they know. They visit worlds that have been wiped out by the Wraith to scavenge for technology, but they aren't totally isolated as they do engage in trading. Despite strict population control, their numbers are growing, forcing them to leave some of their people "on the ground". Recently, however, they found and refurbished an Ancient Aurora-class warship, which they took into the allied fleet's battle against the Asurans, the Pegasus Replicators. The Travelers were introduced in Stargate Atlantis: 4.05 "Travelers".

Stats: Near Human Advanced

Wraith

Wraith Keeper

The Wraith are an alien race encountered by the Atlantis Expedition Team when they went on their first off-world mission in search of a power source for the city-ship Atlantis in the Pegasus Galaxy. They were introduced in the series premiere of Stargate Atlantis, "Rising". Members of SG-1 first encountered the Wraith in 10.03 "The Pegasus Project". More details concerning the Wraith in both the Pegasus and Milky Way galaxies can be found in Aliens of the Pegasus Galaxy and the Wraith series of articles.

Stats:

Species Name: Wraith

Home Planet:            Frozen Planet

Attribute Dice:          12D

Dexterity       3D/5D

Knowledge     2D/4D

Mechanical    1D/3D

Perception     1D/3D

Strength        3D/5D

Technical       2D/4D

Special Skills:         

Special Abilities:     

Telepathy: Wraith can speak telepathically with any number of creatures

within 500 meters. Anyone wishing to resist this telepathic communication must

make an opposed Willpower or opposing power skill roll against the

Wraith’s own Willpower or power skill. This ability cannot be used

to “steal” memories or information. Usually use this power to project screeching or other distractions.

Regeneration Abilities: A Wraith heals one wound level every 2 rounds. A Wraith can regrow lost body parts 1D days. The only way to prevent a Wraith from regenerating is to completely destroy or disintegrate its brain. This power is greatly diminished if they have not fed recently.

Feeding: With a successful Brawling or Martial Arts attack/grapple, a Wraith will place their right hand on the center of a target's torso and begin the feeding process. Roll the Wraith's Strength vs. the Target's Strength, for every pip of success, that can go in a reserve that the Wraith can put towards healing or enhancing other rolls. The target is wounded the appropriate amount from the STR v STR rolls. Eventually leading to death.

Story Factors: None

Move:             10/12

Size:   2 meters tall or taller

ALIENS ENCOUNTERED BY THE DESTINY

Nakai

A Nakai

Not much is known of this species, but they seem to be a highly advanced race who are eager to obtain Destiny's secrets. They have attacked Destiny with the intention of boarding it on numerous occasions. They kidnapped Rush and Chloe in an attempt to gain key knowledge of destiny. During their captivity a locator beacon was implanted in Rush's body which enabled the aliens to track Destiny.

Stats: Not Playable

Ursini

An Ursini

The Ursini first appear in "Awakening". They are small bipedal aliens, but are agile. Their skin is greenish grey color. They were in pods when Destiny docked with the Seed Ship. These pods were subsequently found aboard a heavily damaged ship floating in space. The pods were uninhabited. When Telford was stranded on the Seed Ship with them, they used the pods to transfer their knowledge to him (by the use of a neural interface), and together they repaired the Seed Ship. Eventually coming to Destiny's rescue when it was being attacked by the same Drone Ships that destroyed the Ursini's ships. It is learned that the seedship Ursini are the last of their race, as no communication with any other Ursini can be established. The Ursini die with the seedship on an attack run on the second Drone Command Ship.

Stats: Not Playable