Strength
Nothing matches supernatural strength for putting a hurt on an opponent quickly and decisively. Sadly for humanity, usually that opponent is…humanity. Like any of the physical “building block” categories (see also Speed on page 178, and Toughness on page 184), Strength is divided first and foremost into three levels—Inhuman, Supernatural, and Mythic. You must have a high concept that fits taking one of these abilities. The Mythic level is nearly always reserved for potent NPCs, but even the Inhuman level can change the nature of the battlefield.
Inhuman Strength |
You are able to lift more and hit harder than the average human can, due to your Improved Lifting. Whenever lifting or breaking inanimate things, you gain a +3D to your Strength score. Bruising Strength. Roll Brawling at +1D whenever attacking with that skill. Hammer Blows. With attacks that depend on muscular force (Brawling, thrown Weapons, etc.), you are at +2D to damage, when Strength is normally used for damage. (including melee weapon damage.) |
Cost: 2 |
Supernatural Strength |
You have supernatural strength— you’re able to lift and break things you shouldn’t be able to, and people who get in your way tend to be very, very sorry. Musts: Supernatural Strength replaces Inhuman Strength if taken. Bludgeoning Strength. Roll Brawling at +2D whenever using that skill when attacking. Lethal Blows. With attacks that depend on muscular force (Fists, thrown Weapons, etc.), you are at +4D to damage, when Strength is normally used for damage. (including melee weapon damage.) Be careful; it’s casually easy to kill someone with a simple punch at this level. |
Cost: 4 |
Mythic Strength |
Your strength is a thing out of legend—legends that feature you. This ability is usually only available to NPCs. Musts: Mythic Strength replaces Inhuman or Supernatural Strength if taken. Supreme Lifting. Whenever lifting or breaking inanimate things, you gain a +12D to your Strength roll. Unstoppable Strength. Roll Brawling at +3D whenever using that skill for attacking. Devastating Blows. With attacks that depend on muscular force (Fists, thrown Weapons, etc.), you are at +6D to damage, when Strength is normally used for damage. (including melee weapon damage.) |
Cost: 6 |